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368 lines
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YAML
368 lines
12 KiB
YAML
# This file is automatically generated. Please don't edit it manually.
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# To submit a bug report on the content, see
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# https://devforum.roblox.com/c/bug-reports/documentation-issues/72
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name: BadgeService
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type: class
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memory_category: Instances
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summary: |
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Provides information on badges and awards them.
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description: |
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`BadgeService` provides information and functionality related to
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[badges](../../../production/publishing/badges.md). Badges are used across the
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platform to recognize a player's achievements and activity. Upon awarding a
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badge to a player, it is added to their inventory and displayed on their
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profile page.
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code_samples: []
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inherits:
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- Instance
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descendants: []
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tags:
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- NotCreatable
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- Service
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deprecation_message: ''
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properties: []
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methods:
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- name: BadgeService:AwardBadgeAsync
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summary: |
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Award a badge to a player given the ID of each.
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description: |
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Grants a `Class.Player` a badge with the `Class.Player.UserId|UserId` and
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the badge ID.
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In order to successfully award a badge:
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- The player must be presently connected to the experience.
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- The player must not already have the badge (note that a player may
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delete an awarded badge from their profile and be awarded the badge
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again).
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- The badge must be awarded from a server-side `Class.Script` or a
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`Class.ModuleScript` eventually required by a `Class.Script`, not from a
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`Class.LocalScript`.
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- The badge must be awarded in a place that is part of the experience
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associated with the badge.
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- The badge must be enabled; check this using the `IsEnabled` property of
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the badge fetched through `Class.BadgeService:GetBadgeInfoAsync()`.
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Rate limit is `50 + 35 * [number of users]` per minute.
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code_samples:
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- badges---awarding-a-badge
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parameters:
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- name: userId
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type: int64
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default:
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summary: |
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The `Class.Player.UserId` of the user the badge is to be awarded to.
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- name: badgeId
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type: int64
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default:
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summary: |
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The ID of the badge to be awarded.
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returns:
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- type: boolean
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summary: |
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Boolean of `true` if the badge was awarded successfully.
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tags:
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- Yields
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deprecation_message: ''
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security: None
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thread_safety: Unsafe
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capabilities:
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- AssetManagement
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- name: BadgeService:AwardBadge
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summary: |
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Award a badge to a player given the ID of each.
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description: ''
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code_samples: []
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parameters:
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- name: userId
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type: int64
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default:
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summary: |
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The `Class.Player.UserId` of the user the badge is to be awarded to.
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- name: badgeId
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type: int64
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default:
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summary: |
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The ID of the badge to be awarded.
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returns:
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- type: boolean
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summary: |
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Boolean of `true` if the badge was awarded successfully.
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tags:
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- Yields
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- Deprecated
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deprecation_message: ''
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security: None
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thread_safety: Unsafe
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capabilities:
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- AssetManagement
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- name: BadgeService:CheckUserBadgesAsync
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summary: |
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Checks a list of badge IDs against a `Class.Player.UserId|UserId` and
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returns a list of badge IDs that the player owns.
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description: |
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Checks a list of badge IDs against a `Class.Player.UserId|UserId` and
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returns a list of badge IDs that the player owns. This method supports
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batches of up to 10 badges; use `Class.BadgeService:UserHasBadgeAsync()`
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for single badge lookups.
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Any set of badges for any experience can be queried, no matter who created
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the badges or which experiences they are for. Any
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`Class.Player.UserId|UserId` can be used in a `Class.Script`, but in a
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`Class.LocalScript`, only the `Class.Player.UserId|UserId` of the local
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user whose client is running the script can be used.
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Rate limit is `10 + 5 * [number of players]` per minute in each server.
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code_samples:
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- badges---checking-earned-badges-batch
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parameters:
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- name: userId
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type: int64
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default:
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summary: |
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The `Class.Player.UserId|UserId` of the player to check for ownership
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of the specified badges.
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- name: badgeIds
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type: Array
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default:
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summary: |
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The list of IDs of the badges to check ownership of. Maximum length
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of 10.
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returns:
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- type: Array
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summary: |
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The list of badge IDs the given user owns out of the provided badge
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IDs. Empty if none of the provided badges are owned by the given user.
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Not guaranteed to be in the same order as the input list.
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tags:
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- Yields
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deprecation_message: ''
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security: None
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thread_safety: Unsafe
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capabilities:
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- AssetManagement
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- name: BadgeService:GetBadgeInfoAsync
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summary: |
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Fetch information about a badge given its ID.
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description: |
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This method fetches information about a badge given its ID and returns a
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dictionary with the following fields:
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<table>
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<thead>
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<tr>
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<th>Key</th>
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<th>Type</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><code>Name</code></td>
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<td>string</td>
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<td>The name of the badge.</td>
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</tr>
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<tr>
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<td><code>Description</code></td>
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<td>string</td>
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<td>The description of the badge.</td>
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</tr>
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<tr>
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<td><code>IconImageId</code></td>
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<td>int64</td>
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<td>The asset ID of the image for the badge.</td>
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</tr>
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<tr>
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<td><code>IsEnabled</code></td>
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<td>boolean</td>
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<td>Indicates whether the badge is available to be awarded.</td>
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</tr>
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</tbody>
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</table>
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This method takes a brief moment to load the information from Roblox;
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repeated calls will cache for a short duration.
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code_samples:
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- getbadgeinfoasync
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parameters:
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- name: badgeId
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type: int64
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default:
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summary: |
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The badge ID of the badge whose information should be fetched.
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returns:
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- type: Dictionary
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summary: |
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A dictionary of information about the specified badge.
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tags:
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- Yields
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deprecation_message: ''
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security: None
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thread_safety: Unsafe
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capabilities:
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- AssetManagement
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- name: BadgeService:IsDisabled
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summary: |
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Returns whether a given badge is disabled.
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description: |
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This function returns whether the badge with the given ID is marked
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**disabled** on the Roblox website. A badge can be disabled by its owner
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on its page on the Roblox website, in the settings sub-menu. When a badge
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is disabled, this function returns true and the badge can no longer be
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awarded. A badge may be quickly re-enabled through the same menu.
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In Studio, a badge can only be tested if it is **disabled**. Calling this
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function with an enabled badge in Studio will return **true** and produce
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a warning "Sorry, badges can only be tested if they are disabled on Roblox
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game servers".
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Note that even if a badge is enabled it may not necessarily be awardable
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(for example if it isn't associated with the current game).
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Badges that are associated with special events are a common reason for a
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badge to be disabled. Often, it is easier to simply disable a badge
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instead of hard-coding a time check for when some event ends.
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code_samples:
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- BadgeService-IsDisabled1
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parameters:
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- name: badgeId
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type: int64
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default:
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summary: |
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The ID of the badge.
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returns:
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- type: boolean
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summary: |
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True if the specified badge is not available to be awarded.
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tags:
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- Yields
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- Deprecated
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deprecation_message: |
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This function is deprecated. Do not use it for new work. Instead, it can
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be checked by calling BadgeService:GetBadgeInfoAsync() and checking the
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IsEnabled field.
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security: None
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thread_safety: Unsafe
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capabilities:
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- AssetManagement
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- name: BadgeService:IsLegal
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summary: |
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Determines if a given badge is associated with the current game.
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description: |
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This function determines if a given badge is associated with the current
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game. It returns true if the badge is associated with the current game.
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Badges can only be awarded from a place that is part of the game
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associated with the badge. This means, for example, a developer cannot
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award a badge associated with another developer's game.
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Even if this returns true, a badge may still not be award-able. For
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example, it may be disabled.
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code_samples: []
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parameters:
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- name: badgeId
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type: int64
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default:
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summary: |
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The badge ID of the badge.
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returns:
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- type: boolean
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summary: |
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True if the badge is associated with the current game.
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tags:
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- Yields
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- Deprecated
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deprecation_message: |
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This function is deprecated and will always return true. Do not use it for
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new work.
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security: None
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thread_safety: Unsafe
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capabilities:
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- AssetManagement
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- name: BadgeService:UserHasBadge
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summary: |
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Checks whether a user has the badge given the `Class.Player.UserId` and
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the badge ID.
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description: |
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Checks and returns whether a `Class.Player` owns a badge given their
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`Class.Player.UserId|UserId` and the badge ID. You can call the function
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from the server in a `Class.Script` or `Class.ModuleScript` eventually
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required by a `Class.Script`, and the user in question must be present in
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the server for the query to run. When calling the method from the client
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in a `Class.LocalScript`, it only works for the local user whose client is
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running the script.
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Any badge for any experience can be queried, no matter who created the
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badge or which experience it is used for.
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code_samples: []
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parameters:
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- name: userId
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type: int64
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default:
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summary: |
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The user ID of the user.
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- name: badgeId
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type: int64
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default:
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summary: |
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The badge ID of the badge.
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returns:
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- type: boolean
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summary: |
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True if the user has the badge.
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tags:
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- Yields
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- Deprecated
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deprecation_message: |
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This method has been superseded by
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`Class.BadgeService:UserHasBadgeAsync()` which should be used for new
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instead.
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security: None
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thread_safety: Unsafe
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capabilities:
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- AssetManagement
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- name: BadgeService:UserHasBadgeAsync
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summary: |
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Checks whether a player has the badge given the `Class.Player.UserId` and
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the badge ID.
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description: |
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Checks and returns whether a `Class.Player` owns a badge given their
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`Class.Player.UserId|UserId` and the badge ID. You can call this method
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from the server in a `Class.Script` or `Class.ModuleScript` eventually
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required by a `Class.Script`, and the user in question must be present in
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the server for the query to run. When calling this method from the client
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in a `Class.LocalScript`, it only works for the local user whose client is
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running the script.
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Any badge for any experience can be queried, no matter who created the
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badge or which experience it is used for.
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Rate limit is `50 + 35 * [number of players]` per minute.
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code_samples:
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- badges---checking-earned-badges
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parameters:
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- name: userId
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type: int64
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default:
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summary: |
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The `Class.Player.UserId` of the player to check for ownership of the
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specified badge.
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- name: badgeId
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type: int64
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default:
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summary: |
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The badge ID of the badge whose ownership will be checked.
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returns:
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- type: boolean
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summary: |
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Indicates if the specified user has the specified badge.
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tags:
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- Yields
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deprecation_message: ''
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security: None
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thread_safety: Unsafe
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capabilities:
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- AssetManagement
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events: []
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callbacks: []
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