mirror of
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574 lines
17 KiB
YAML
574 lines
17 KiB
YAML
# This file is automatically generated. Please don't edit it manually.
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# To submit a bug report on the content, see
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# https://devforum.roblox.com/c/bug-reports/documentation-issues/72
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name: AudioPlayer
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type: class
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memory_category: Internal
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summary: |
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Used to play audio assets.
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description: |
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`Class.AudioPlayer` is used to play audio assets. It provides a single
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**Output** pin which can be connected to other pins via `Class.Wire|Wires`.
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code_samples:
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- audio-wiring---device-output
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inherits:
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- Instance
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descendants: []
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tags: []
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deprecation_message: ''
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properties:
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- name: AudioPlayer.Asset
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summary: |
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The asset to be loaded into the `Class.AudioPlayer`.
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description: |
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The asset to be loaded into the `Class.AudioPlayer`. If
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`Class.AudioPlayer.AutoLoad|AutoLoad` is `true`, the asset loads
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immediately once this property is assigned. When loading is complete,
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`Class.AudioPlayer.IsReady|IsReady` becomes `true`.
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code_samples: []
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type: ContentId
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Asset
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Audio
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- name: AudioPlayer.AssetId
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summary: |
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The asset to be loaded into the `Class.AudioPlayer`.
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description: |
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The asset to be loaded into the `Class.AudioPlayer`. If
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`Class.AudioPlayer.AutoLoad|AutoLoad` is `true`, the asset loads
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immediately once this property is assigned. When loading is complete,
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`Class.AudioPlayer.IsReady|IsReady` becomes `true`.
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code_samples: []
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type: string
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tags:
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- Hidden
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- NotReplicated
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- Deprecated
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deprecation_message: |
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This property is deprecated; use `Class.AudioPlayer.Asset|Asset` instead.
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Asset
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serialization:
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can_load: true
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can_save: false
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capabilities:
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- Audio
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- name: AudioPlayer.AudioContent
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summary: ''
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description: ''
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code_samples: []
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type: Content
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Asset
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Audio
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- name: AudioPlayer.AutoLoad
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summary: |
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Controls whether `Class.AudioPlayer.Asset|Asset` loads automatically once
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assigned.
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description: |
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Controls whether `Class.AudioPlayer.Asset|Asset` loads automatically once
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assigned. If `false`, the asset will load upon the first attempt to play.
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code_samples: []
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type: boolean
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Asset
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Audio
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- name: AudioPlayer.AutoPlay
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summary: |
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Denotes whether this `Class.AudioPlayer` starts playing as soon as it
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spawns in for the first time.
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description: |
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Denotes whether this `Class.AudioPlayer` starts playing as soon as it
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enters the `Class.DataModel` for the first time. This only applies to
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`Class.AudioPlayer|AudioPlayers` that are created or deserialized locally,
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and does not apply to `Class.AudioPlayer|AudioPlayers` generated via
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replication. This property is primarily used at edit time in Studio to
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have an `Class.AudioPlayer` begin when entering a play session.
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code_samples: []
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type: boolean
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Playback
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Audio
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- name: AudioPlayer.IsMutedForCapture
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summary: ''
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description: ''
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code_samples: []
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type: boolean
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tags: []
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deprecation_message: ''
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security:
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read: RobloxScriptSecurity
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write: RobloxScriptSecurity
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thread_safety: ReadSafe
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category: Data
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Audio
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- name: AudioPlayer.IsPlaying
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summary: |
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Denotes whether this `Class.AudioPlayer` is currently playing.
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description: |
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Denotes whether this `Class.AudioPlayer` is currently playing. This
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property is read-only, but replicates. To play and stop an
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`Class.AudioPlayer` at runtime, use the `Class.AudioPlayer:Play()|Play()`
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and `Class.AudioPlayer:Stop()|Stop()` methods.
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code_samples: []
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type: boolean
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: RobloxEngineSecurity
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thread_safety: ReadSafe
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category: Playback
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serialization:
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can_load: false
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can_save: false
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capabilities:
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- Audio
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- name: AudioPlayer.IsReady
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summary: |
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Denotes whether this `Class.AudioPlayer` is loaded, buffered, and ready to
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play.
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description: |
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Denotes whether this `Class.AudioPlayer` is loaded, buffered, and ready to
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play. Although uncommon, `Class.AudioPlayer|AudioPlayers` may have their
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assets unloaded at runtime if there is extreme memory pressure, in which
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case `Class.AudioPlayer.IsReady|IsReady` will become false.
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code_samples: []
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type: boolean
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tags:
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- ReadOnly
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- NotReplicated
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Asset
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serialization:
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can_load: false
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can_save: true
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capabilities:
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- Audio
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- name: AudioPlayer.Looping
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summary: |
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Controls whether this `Class.AudioPlayer` loops.
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description: |
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Controls whether this `Class.AudioPlayer` loops when exceeding the end of
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its `Class.AudioPlayer.TimeLength|TimeLength`,
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`Class.AudioPlayer.LoopRegion|LoopRegion`, or
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`Class.AudioPlayer.PlaybackRegion|PlaybackRegion`.
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code_samples: []
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type: boolean
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Playback
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Audio
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- name: AudioPlayer.LoopRegion
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summary: |
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A range, in seconds, denoting a desired loop start and loop end within the
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`Class.AudioPlayer.PlaybackRegion|PlaybackRegion` of this
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`Class.AudioPlayer`.
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description: |
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A range, in seconds, denoting a desired loop start and loop end within the
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`Class.AudioPlayer.PlaybackRegion|PlaybackRegion` of this
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`Class.AudioPlayer`.
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If the `Class.AudioPlayer.LoopRegion|LoopRegion` minimum is **greater**
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than the `Class.AudioPlayer.PlaybackRegion|PlaybackRegion` minimum, the
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loop starts from the `Class.AudioPlayer.LoopRegion|LoopRegion` minimum.
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If the `Class.AudioPlayer.LoopRegion|LoopRegion` minimum is **less** than
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the `Class.AudioPlayer.PlaybackRegion|PlaybackRegion` minimum, the loop
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starts from the `Class.AudioPlayer.PlaybackRegion|PlaybackRegion` minimum.
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If the `Class.AudioPlayer.LoopRegion|LoopRegion` maximum is **greater**
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than the `Class.AudioPlayer.PlaybackRegion|PlaybackRegion` maximum, the
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loop ends at the `Class.AudioPlayer.PlaybackRegion|PlaybackRegion`
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maximum.
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If the `Class.AudioPlayer.LoopRegion|LoopRegion` maximum is **less** than
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the `Class.AudioPlayer.PlaybackRegion|PlaybackRegion` maximum, the loop
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ends at exactly the `Class.AudioPlayer.LoopRegion|LoopRegion` maximum.
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If the `Class.AudioPlayer.LoopRegion|LoopRegion` minimum **equals** the
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`Class.AudioPlayer.LoopRegion|LoopRegion` maximum, the `Class.AudioPlayer`
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uses the `Class.AudioPlayer.PlaybackRegion|PlaybackRegion` property
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instead.
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code_samples: []
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type: NumberRange
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Regions
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Audio
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- name: AudioPlayer.PlaybackRegion
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summary: |
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Range in seconds denoting a desired start time (minimum) and stop time
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(maximum) within the `Class.AudioPlayer.TimeLength|TimeLength`.
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description: |
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Range in seconds denoting a desired start time (minimum) and stop time
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(maximum) within the `Class.AudioPlayer.TimeLength|TimeLength`.
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If the `Class.AudioPlayer.PlaybackRegion|PlaybackRegion` minimum is
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**greater** than 0, the sound begins playing from the
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`Class.AudioPlayer.PlaybackRegion|PlaybackRegion` minimum time.
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If the `Class.AudioPlayer.PlaybackRegion|PlaybackRegion` minimum is
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**less** than 0, the sound begins playing from 0.
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If the `Class.AudioPlayer.PlaybackRegion|PlaybackRegion` maximum is
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**greater** than the `Class.AudioPlayer.TimeLength|TimeLength`, the sound
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stops at `Class.AudioPlayer.TimeLength|TimeLength`.
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If the `Class.AudioPlayer.PlaybackRegion|PlaybackRegion` maximum is
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**less** than the `Class.AudioPlayer.TimeLength|TimeLength`, the sound
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stops at exactly the `Class.AudioPlayer.PlaybackRegion|PlaybackRegion`
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maximum.
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If the `Class.AudioPlayer.PlaybackRegion|PlaybackRegion` minimum
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**equals** the `Class.AudioPlayer.PlaybackRegion|PlaybackRegion` maximum,
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the sound plays in its entirety.
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code_samples: []
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type: NumberRange
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Regions
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Audio
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- name: AudioPlayer.PlaybackSpeed
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summary: |
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Controls how quickly the asset will be played, which controls its pitch.
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description: |
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Multiplier controlling how quickly the asset will be played, directly
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controlling its perceived pitch. Ranges from 0 to 20.
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code_samples: []
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type: double
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Playback
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Audio
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- name: AudioPlayer.TimeLength
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summary: |
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Denotes the length of the loaded asset.
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description: |
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Denotes the length of the loaded `Class.AudioPlayer.Asset|Asset` in
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seconds.
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code_samples: []
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type: double
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tags:
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- ReadOnly
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- NotReplicated
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Asset
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serialization:
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can_load: false
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can_save: true
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capabilities:
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- Audio
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- name: AudioPlayer.TimePosition
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summary: |
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Tracks the current position of the playhead within the asset.
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description: |
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Tracks and controls the current position of the playhead within the
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`Class.AudioPlayer.Asset|Asset`, in seconds.
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code_samples: []
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type: double
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Playback
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Audio
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- name: AudioPlayer.Volume
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summary: |
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Controls how loudly the asset will be played.
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description: |
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Volume level which is multiplied onto the output audio stream, controlling
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how loudly the asset will be played. Ranges from 0 to 3.
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code_samples: []
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type: float
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: State
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Audio
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methods:
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- name: AudioPlayer:GetConnectedWires
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summary: |
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Returns an array of `Class.Wire|Wires` that are connected to the specified
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pin.
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description: |
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Returns an array of `Class.Wire|Wires` that are connected to the specified
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pin. `Class.AudioPlayer` has one "Output" pin.
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code_samples: []
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parameters:
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- name: pin
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type: string
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default:
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summary: ''
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returns:
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- type: Instances
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summary: ''
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tags: []
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deprecation_message: ''
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security: None
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thread_safety: Unsafe
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capabilities:
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- Audio
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- name: AudioPlayer:GetInputPins
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summary: ''
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description: ''
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code_samples: []
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parameters: []
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returns:
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- type: Array
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summary: ''
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tags: []
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deprecation_message: ''
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security: None
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thread_safety: Unsafe
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capabilities:
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- Audio
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- name: AudioPlayer:GetOutputPins
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summary: ''
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description: ''
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code_samples: []
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parameters: []
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returns:
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- type: Array
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summary: ''
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tags: []
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deprecation_message: ''
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security: None
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thread_safety: Unsafe
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capabilities:
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- Audio
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- name: AudioPlayer:GetWaveformAsync
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summary: ''
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description: ''
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code_samples: []
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parameters:
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- name: timeRange
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type: NumberRange
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default:
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summary: ''
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- name: samples
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type: int
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default:
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summary: ''
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returns:
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- type: Array
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summary: ''
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tags:
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- Yields
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deprecation_message: ''
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security: None
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thread_safety: Unsafe
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capabilities:
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- Audio
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- name: AudioPlayer:Play
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summary: |
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Plays the `Class.AudioPlayer` from wherever its
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`Class.AudioPlayer.TimePosition|TimePosition` is.
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description: |
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Plays the `Class.AudioPlayer` from wherever its
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`Class.AudioPlayer.TimePosition|TimePosition` is. Replicates from server
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to client.
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code_samples: []
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parameters: []
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returns:
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- type: ()
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summary: ''
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tags: []
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deprecation_message: ''
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security: None
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thread_safety: Unsafe
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capabilities:
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- Audio
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- name: AudioPlayer:Stop
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summary: |
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Stops the `Class.AudioPlayer` wherever its
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`Class.AudioPlayer.TimePosition|TimePosition` is.
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description: |
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Stops the `Class.AudioPlayer` wherever its
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`Class.AudioPlayer.TimePosition|TimePosition` is. Replicates from server
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to client.
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code_samples: []
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parameters: []
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returns:
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- type: ()
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summary: ''
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tags: []
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deprecation_message: ''
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security: None
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thread_safety: Unsafe
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capabilities:
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- Audio
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events:
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- name: AudioPlayer.Ended
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summary: |
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Fires when the `Class.AudioPlayer` has completed playback and stopped.
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description: |
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Fires after the `Class.AudioPlayer` has completed playback and stopped.
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Note this event will **not** fire for audio with
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`Class.AudioPlayer.Looped|Looped` set to `true` since it continues playing
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upon reaching its end. This event will also **not** fire when the audio is
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stopped before playback has completed; for this, use
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`Class.AudioPlayer:GetPropertyChangedSignal()` on the
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`Class.AudioPlayer.IsPlaying|IsPlaying` property.
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This event is often used to destroy an `Class.AudioPlayer` when it has
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completed playback.
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code_samples: []
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parameters: []
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tags: []
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deprecation_message: ''
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security: None
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capabilities:
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- Audio
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- name: AudioPlayer.Looped
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summary: |
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Fires when the `Class.AudioPlayer` loops.
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description: |
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Event that fires after the `Class.AudioPlayer` loops. This happens when
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the audio reaches the end of its content (or the end of the
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`Class.AudioPlayer.LoopRegion|LoopRegion` if it is active) and
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`Class.AudioPlayer.Looping|Looping` is `true`.
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This event does **not** fire if the audio is looped manually by changing
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its `Class.AudioPlayer.TimePosition|TimePosition`.
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code_samples: []
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parameters: []
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tags: []
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deprecation_message: ''
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security: None
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capabilities:
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- Audio
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- name: AudioPlayer.WiringChanged
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summary: |
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Fires when another instance is connected to or disconnected from the
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`Class.AudioPlayer` via a `Class.Wire`.
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description: |
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Event that fires after a `Class.Wire` becomes connected or disconnected,
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and that `Class.Wire` is now or was previously connected to a pin on the
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`Class.AudioPlayer` and to some other wirable instance.
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code_samples: []
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parameters:
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- name: connected
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type: boolean
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default:
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summary: |
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Whether the instance got connected or disconnected.
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- name: pin
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type: string
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default:
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summary: |
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The pin on the `Class.AudioPlayer` that the `Class.Wire` targets.
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- name: wire
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type: Wire
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default:
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summary: |
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The `Class.Wire` between the `Class.AudioPlayer` and the other
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instance.
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|
- name: instance
|
|
type: Instance
|
|
default:
|
|
summary: |
|
|
The other instance that is or was connected through the `Class.Wire`.
|
|
tags: []
|
|
deprecation_message: ''
|
|
security: None
|
|
capabilities:
|
|
- Audio
|
|
callbacks: []
|