rojo/.cursor/rules/roblox/reference/engine/classes/AudioDeviceInput.yaml
2026-02-02 12:08:47 -06:00

307 lines
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YAML

# This file is automatically generated. Please don't edit it manually.
# To submit a bug report on the content, see
# https://devforum.roblox.com/c/bug-reports/documentation-issues/72
name: AudioDeviceInput
type: class
memory_category: Internal
summary: |
Produces audio streams from physical devices, such as microphones.
description: |
`Class.AudioDeviceInput` produces audio streams from physical devices, such as
microphones. It provides a single **Output** pin which can be connected to
other pins via `Class.Wire|Wires`. `Class.AudioDeviceInput` has properties for
selecting which `Class.Player` is producing the stream, and controlling
whether or not they are muted.
code_samples: []
inherits:
- Instance
descendants: []
tags: []
deprecation_message: ''
properties:
- name: AudioDeviceInput.AccessType
summary: |
Determines whether the list of user IDs provided to
`Class.AudioDeviceInput.SetUserIdAccessList|SetUserIdAccessList` is
treated as an allow-list or deny-list.
description: |
Determines whether the list of user IDs provided to
`Class.AudioDeviceInput.SetUserIdAccessList|SetUserIdAccessList` is
treated as an allow-list or deny-list.
If `Class.AudioDeviceInput.AccessType|AccessType` is
`Enum.AccessModifierType.Allow`, then **only** the supplied user IDs are
**permitted** to hear this `Class.AudioDeviceInput`. If
`Class.AudioDeviceInput.AccessType|AccessType` is
`Enum.AccessModifierType.Deny`, then **only** the supplied user IDs are
**blocked** from hearing this `Class.AudioDeviceInput`.
Since player voices are networked, this property should only be assigned
from the server in order to replicate properly.
code_samples: []
type: AccessModifierType
tags: []
deprecation_message: ''
security:
read: None
write: None
thread_safety: ReadSafe
category: Permissions
serialization:
can_load: true
can_save: true
capabilities: []
- name: AudioDeviceInput.Active
summary: |
Controls whether the physical device is actively recording.
description: |
Controls whether the physical device is actively recording. This property
is only set by Roblox core scripts, but it may be read by user scripts.
Generally, an `Class.AudioDeviceInput` may only be producing sound if
`Class.AudioDeviceInput.Active|Active` is true **and**
`Class.AudioDeviceInput.Muted|Muted` is false.
code_samples: []
type: boolean
tags: []
deprecation_message: ''
security:
read: None
write: RobloxScriptSecurity
thread_safety: ReadSafe
category: Recording
serialization:
can_load: true
can_save: true
capabilities: []
- name: AudioDeviceInput.IsReady
summary: |
Denotes whether this `Class.AudioDeviceInput` is ready to produce sound.
description: |
Denotes whether this `Class.AudioDeviceInput` is ready to produce sound,
meaning all network connections have been established.
code_samples: []
type: boolean
tags:
- ReadOnly
- NotReplicated
deprecation_message: ''
security:
read: RobloxScriptSecurity
write: RobloxScriptSecurity
thread_safety: ReadSafe
category: Recording
serialization:
can_load: false
can_save: true
capabilities: []
- name: AudioDeviceInput.Muted
summary: |
Controls whether this `Class.AudioDeviceInput` is muted.
description: |
Controls whether this `Class.AudioDeviceInput` is muted. Unlike
`Class.AudioDeviceInput.Active|Active`, this property is publicly
scriptable.
Generally, an `Class.AudioDeviceInput` may only be heard if
`Class.AudioDeviceInput.Active|Active` is true **and**
`Class.AudioDeviceInput.Muted|Muted` is false.
code_samples:
- audio-wiring---push-to-talk
type: boolean
tags: []
deprecation_message: ''
security:
read: None
write: None
thread_safety: ReadSafe
category: Recording
serialization:
can_load: true
can_save: true
capabilities: []
- name: AudioDeviceInput.MutedByLocalUser
summary: ''
description: ''
code_samples: []
type: boolean
tags:
- NotReplicated
deprecation_message: ''
security:
read: RobloxScriptSecurity
write: RobloxScriptSecurity
thread_safety: ReadSafe
category: Recording
serialization:
can_load: false
can_save: false
capabilities: []
- name: AudioDeviceInput.Player
summary: |
Determines whose device is producing sound.
description: |
Determines whose device is producing sound. In order to replicate
properly, this should only be assigned from the server. Assigning this
property locally generally does not work, unless
`Class.AudioDeviceInput.Player|Player` is `Class.Players.LocalPlayer`.
code_samples: []
type: Player
tags: []
deprecation_message: ''
security:
read: None
write: None
thread_safety: ReadSafe
category: Recording
serialization:
can_load: true
can_save: true
capabilities: []
- name: AudioDeviceInput.Volume
summary: |
Volume level which is multiplied onto the output audio stream.
description: |
Volume level which is multiplied onto the output audio stream. Ranges from
0 to 3.
code_samples: []
type: float
tags: []
deprecation_message: ''
security:
read: None
write: None
thread_safety: ReadSafe
category: State
serialization:
can_load: true
can_save: true
capabilities: []
methods:
- name: AudioDeviceInput:GetConnectedWires
summary: |
Returns an array of `Class.Wire|Wires` that are connected to the specified
pin.
description: |
Returns an array of `Class.Wire|Wires` that are connected to the specified
pin. `Class.AudioDeviceInput` has one "Output" pin.
code_samples: []
parameters:
- name: pin
type: string
default:
summary: ''
returns:
- type: Instances
summary: ''
tags: []
deprecation_message: ''
security: None
thread_safety: Unsafe
capabilities: []
- name: AudioDeviceInput:GetInputPins
summary: ''
description: ''
code_samples: []
parameters: []
returns:
- type: Array
summary: ''
tags: []
deprecation_message: ''
security: None
thread_safety: Unsafe
capabilities: []
- name: AudioDeviceInput:GetOutputPins
summary: ''
description: ''
code_samples: []
parameters: []
returns:
- type: Array
summary: ''
tags: []
deprecation_message: ''
security: None
thread_safety: Unsafe
capabilities: []
- name: AudioDeviceInput:GetUserIdAccessList
summary: |
Returns a list of user IDs that are either permitted to hear or blocked
from hearing this `Class.AudioDeviceInput`.
description: |
Returns a list of user IDs that are either permitted to hear or blocked
from hearing this `Class.AudioDeviceInput`, depending on the
`Class.AudioDeviceInput.AccessType|AccessType`.
code_samples: []
parameters: []
returns:
- type: Array
summary: ''
tags: []
deprecation_message: ''
security: None
thread_safety: Unsafe
capabilities: []
- name: AudioDeviceInput:SetUserIdAccessList
summary: |
Sets a list of user IDs that are either permitted to hear or blocked from
hearing this `Class.AudioDeviceInput`.
description: |
Sets a list of user IDs that are either permitted to hear or blocked from
hearing this `Class.AudioDeviceInput`, depending on the
`Class.AudioDeviceInput.AccessType|AccessType`.
Note that this method replicates from server to client; in general, it
should only be called from the server in order to replicate properly.
code_samples: []
parameters:
- name: userIds
type: Array
default:
summary: ''
returns:
- type: ()
summary: ''
tags: []
deprecation_message: ''
security: None
thread_safety: Unsafe
capabilities: []
events:
- name: AudioDeviceInput.WiringChanged
summary: |
Fires when another instance is connected to or disconnected from the
`Class.AudioDeviceInput` via a `Class.Wire`.
description: |
Event that fires after a `Class.Wire` becomes connected or disconnected,
and that `Class.Wire` is now or was previously connected to a pin on the
`Class.AudioDeviceInput` and to some other wirable instance.
code_samples: []
parameters:
- name: connected
type: boolean
default:
summary: |
Whether the instance got connected or disconnected.
- name: pin
type: string
default:
summary: |
The pin on the `Class.AudioDeviceInput` that the `Class.Wire` targets.
- name: wire
type: Wire
default:
summary: |
The `Class.Wire` between the `Class.AudioDeviceInput` and the other
instance.
- name: instance
type: Instance
default:
summary: |
The other instance that is or was connected through the `Class.Wire`.
tags: []
deprecation_message: ''
security: None
capabilities: []
callbacks: []