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73 lines
2.5 KiB
YAML
73 lines
2.5 KiB
YAML
# This file is automatically generated. Please don't edit it manually.
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# To submit a bug report on the content, see
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# https://devforum.roblox.com/c/bug-reports/documentation-issues/72
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name: Animation
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type: class
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memory_category: Animation
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summary: |
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References an animation asset which can be loaded by an
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`Class.AnimationController`.
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description: |
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An object that references an animation asset
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(`Class.Animation.AnimationId|AnimationId`) which can be loaded by an
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`Class.AnimationController`.
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#### Loading an Animation on Client or Server
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In order for `Class.AnimationTrack|AnimationTracks` to replicate correctly,
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it's important to know when they should be loaded on the client or on the
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server:
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- If an `Class.Animator` is a descendant of a `Class.Humanoid` or
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`Class.AnimationController` in a player's `Class.Player.Character`,
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animations started on that player's client will be replicated to the server
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and other clients.
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- If the `Class.Animator` is **not** a descendant of a player character, its
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animations must be loaded and started on the server to replicate.
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The `Class.Animator` object must be initially created on the server and
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replicated to clients for animation replication to work at all. If an
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`Class.Animator` is created locally, then
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`Class.AnimationTrack|AnimationTracks` loaded with that `Class.Animator` will
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not replicate.
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See also [Animation Editor](../../../animation/editor.md) and
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[Using Animations](../../../animation/using.md) to learn how to create and add
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pre-built or custom animations to your game.
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code_samples: []
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inherits:
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- Instance
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descendants: []
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tags: []
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deprecation_message: ''
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properties:
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- name: Animation.AnimationId
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summary: |
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Asset ID of the animation an `Class.Animation` object is referencing.
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description: |
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This property is the asset ID of the animation an `Class.Animation` object
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is referencing. Once an animation has been created and uploaded to Roblox,
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the ID can be copied from the
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[Creator Dashboard](https://create.roblox.com/dashboard/creations?activeTab=Animation).
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Note that the animation will need to be loaded onto an
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`Class.AnimationTrack` in order to play it.
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code_samples: []
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type: ContentId
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Data
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Animation
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methods: []
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events: []
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callbacks: []
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