mirror of
https://github.com/rojo-rbx/rojo.git
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204 lines
6 KiB
YAML
204 lines
6 KiB
YAML
# This file is automatically generated. Please don't edit it manually.
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# To submit a bug report on the content, see
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# https://devforum.roblox.com/c/bug-reports/documentation-issues/72
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name: AirController
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type: class
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memory_category: Instances
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summary: ''
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description: ''
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code_samples: []
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inherits:
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- ControllerBase
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descendants: []
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tags: []
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deprecation_message: ''
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properties:
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- name: AirController.BalanceMaxTorque
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summary: |
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The maximum torque the character can use to remain balanced upright.
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description: |
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The maximum torque the character can use to remain balanced upright. When
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misaligned, this amount of torque is applied to reach the
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`Class.AirController.BalanceSpeed|BalanceSpeed` and realign the character.
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A higher torque means more force is required to cause the character to
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tilt. A lower torque means it's easer for the character to flip in the
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air. This property is hidden and has no effect when
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`Class.ControllerBase.BalanceRigidityEnabled` is true.
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code_samples: []
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type: float
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Balance
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Basic
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- name: AirController.BalanceSpeed
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summary: |
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The maximum angular speed used to align the character upright.
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description: |
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The maximum angular speed used to align the character upright. A lower
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value means it takes longer for the character to recover to the upright
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position when misaligned. A higher value results in a quicker recovery.
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code_samples: []
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type: float
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Balance
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Basic
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- name: AirController.LinearImpulse
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summary: ''
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description: ''
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code_samples: []
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type: Vector3
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tags:
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- Hidden
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- NotReplicated
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Movement
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serialization:
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can_load: false
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can_save: false
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capabilities:
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- Basic
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- name: AirController.MaintainAngularMomentum
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summary: |
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Determines whether angular momentum is preserved when input has stopped.
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description: |
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Determines whether angular momentum is preserved when input has stopped.
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If false, the character will apply
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`Class.AirController.TurningMaxTorque|TurningMaxTorque` to bring the
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angular velocity toward 0 when there is no input.
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code_samples: []
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type: boolean
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Turn
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Basic
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- name: AirController.MaintainLinearMomentum
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summary: |
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Determines whether linear momentum is preserved when input has stopped.
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description: |
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Determines whether linear momentum is preserved when input has stopped. If
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false, the character will apply
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`Class.AirController.MoveMaxForce|MoveMaxForce` to bring the linear
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velocity towards 0 when there is no input.
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code_samples: []
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type: boolean
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Movement
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Basic
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- name: AirController.MoveMaxForce
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summary: |
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The maximum force that can be applied on the
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`Class.ControllerManager.RootPart` for moving in the
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`Class.ControllerManager.MovingDirection`.
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description: |
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The maximum force that can be applied on the
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`Class.ControllerManager.RootPart` for moving in the
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`Class.ControllerManager.MovingDirection`. This affects how quickly
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different target linear velocities are reached and how quick the linear
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acceleration is if
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`Class.AirController.MaintainLinearMomentum|MaintainLinearMomentum` is
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off.
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code_samples: []
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type: float
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Movement
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Basic
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- name: AirController.TurnMaxTorque
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summary: |
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The maximum torque that can be applied on the
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`Class.ControllerManager.RootPart` for turning towards the
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`Class.ControllerManager.FacingDirection`.
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description: |
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The maximum torque that can be applied on the
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`Class.ControllerManager.RootPart` for turning towards the
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`Class.ControllerManager.FacingDirection`. This effects how quickly
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different target angular velocities are reached and how quick angular
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deceleration is if
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`Class.AirController.MaintainAngularMomentum|MaintainAngularMomentum` is
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off.
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code_samples: []
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type: float
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Turn
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Basic
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- name: AirController.TurnSpeedFactor
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summary: |
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The value multiplied by the `Class.ControllerManager.BaseTurnSpeed`.
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description: |
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The value multiplied by the `Class.ControllerManager.BaseTurnSpeed` to
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determine the final target angular velocity while this controller is
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active. The angular velocity is applied when turning towards the
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`Class.ControllerManager.FacingDirection`.
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code_samples: []
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type: float
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Turn
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Basic
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methods: []
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events: []
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callbacks: []
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