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https://github.com/rojo-rbx/rojo.git
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- Introduced a new endpoint `/api/syncback` for one-click full sync from Roblox Studio to the filesystem, eliminating the need for an active WebSocket connection. - Implemented `SyncbackRequest` and `ServiceChunk` structures to handle service-level properties and child instances during syncback. - Enhanced `encodeService` to include ObjectValue carriers for accurate reference handling and prevent data loss. - Updated the syncback process to utilize Luau-style relative paths for reference attributes, improving path management and consistency. - Integrated session caching in the matching algorithm to optimize performance during syncback operations. These changes significantly improve the live syncback experience, ensuring reliable data synchronization and enhanced performance during development. |
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| .. | ||
| classes | ||
| datatypes | ||
| enums | ||
| globals | ||
| libraries | ||
| classes.md | ||
| datatypes.md | ||
| enums.md | ||
| globals.md | ||
| libraries.md | ||
| overview.md | ||
| README.md | ||
| STUDIO_VERSION | ||
Engine reference
The Roblox Engine reference at https://create.roblox.com/docs/reference/engine is built from a set of internal files.
- We provide the generated YAML files in these directories so that you can view the source or use them in your own projects.
- Because these YAML files are generated, we don't accept pull requests on them.