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- Added a new `atlas-playtest` skill to automate quick playtesting in Roblox Studio, designed to catch runtime errors after code changes. - Updated the `atlas-push` skill to automatically trigger the playtest after a successful push, ensuring immediate feedback on introduced errors. - Enhanced the TODO list with detailed plans for error resolution and playtesting workflows, improving project management and user guidance. These changes aim to streamline the development process by integrating automated testing and error handling into the workflow. |
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| .. | ||
| .cursor | ||
| .vscode | ||
| src | ||
| .luaurc | ||
| default.project.json5 | ||
| gitignore.txt | ||
| README.md | ||
| rokit.toml | ||
| stylua.toml | ||