Rojo enables Roblox developers to use professional-grade software engineering tools https://rojo.space
Find a file
2019-07-02 16:09:49 -07:00
.cargo Build with static CRT on Windows, fixes #89. 2019-02-08 13:52:57 -08:00
assets Add a square Rojo logo with transparent background 2019-06-11 15:00:21 -07:00
bin Remove old docs scripts and update links to new repo 2019-07-02 15:35:29 -07:00
docs Update more repository links 2019-07-02 15:37:10 -07:00
plugin Give plugin GUI a name 2019-06-11 18:00:12 -07:00
server Add rough tests to ensure broken projects stay broken 2019-07-02 16:09:49 -07:00
test-projects Add rough tests to ensure broken projects stay broken 2019-07-02 16:09:49 -07:00
.editorconfig merge impl-v2: .editorconfig 2018-06-10 22:50:37 -07:00
.gitignore Add safeguards against accidentally committing model or place files 2019-05-13 17:29:41 -07:00
.gitmodules Add rbx-dom as Git submodule to plugin 2019-05-13 17:29:41 -07:00
.travis.yml Disable Lua tests for now, since they need features Lemur doesn't have 2019-02-24 00:58:02 -08:00
Cargo.lock Update dependencies 2019-06-21 17:20:38 -07:00
Cargo.toml Upgrade rbx_dom_weak, rbx_reflection, and rbx_xml 2019-05-12 12:57:24 -07:00
CHANGELOG.md Remove old docs scripts and update links to new repo 2019-07-02 15:35:29 -07:00
LICENSE.txt Tweak bottom of README, move LICENSE to LICENSE.txt 2019-01-18 20:57:19 -08:00
mkdocs.yml Update docs config for new repo 2019-06-22 23:41:16 -07:00
README.md Remove old docs scripts and update links to new repo 2019-07-02 15:35:29 -07:00

 

Rojo is a tool designed to enable Roblox developers to use professional-grade software engineering tools.

With Rojo, it's possible to use industry-leading tools like Visual Studio Code and Git.

Rojo is designed for power users who want to use the best tools available for building games, libraries, and plugins.

Features

Rojo enables:

  • Working on scripts and models from the filesystem, in your favorite editor
  • Versioning your game, library, or plugin using Git or another VCS
  • Streaming rbxmx and rbxm models into your game in real time
  • Packaging and deploying your project to Roblox.com from the command line

Soon, Rojo will be able to:

  • Automatically convert your existing game to work with Rojo
  • Sync instances from Roblox Studio to the filesystem
  • Automatically manage your assets on Roblox.com, like images and sounds
  • Import custom instances like MoonScript code

Documentation

If you find any mistakes, feel free to make changes in the docs folder of this repository and submit a pull request!

Contributing

Pull requests are welcome!

Rojo supports Rust 1.32 and newer.

License

Rojo is available under the terms of the Mozilla Public License, Version 2.0. See LICENSE.txt for details.