rojo/plugin/src/App/Components/TouchRipple.lua
Joe 201b971101 Refactor animation goal settings to use instant transitions
- Replaced `Flipper.Spring` with `Flipper.Instant` for setting animation goals across multiple components, including `Page`, `Checkbox`, `Dropdown`, `IconButton`, `TextButton`, `TextInput`, `TouchRipple`, and `Notification`.
- This change simplifies the animation logic, providing immediate transitions without spring dynamics, enhancing performance and responsiveness.

These updates improve the user experience by ensuring quicker visual feedback during state changes.
2026-02-18 02:20:23 -06:00

132 lines
3.3 KiB
Lua

local Rojo = script:FindFirstAncestor("Rojo")
local Plugin = Rojo.Plugin
local Packages = Rojo.Packages
local Roact = require(Packages.Roact)
local Flipper = require(Packages.Flipper)
local Assets = require(Plugin.Assets)
local bindingUtil = require(Plugin.App.bindingUtil)
local TouchRipple = Roact.Component:extend("TouchRipple")
function TouchRipple:init()
self.ref = Roact.createRef()
self.motor = Flipper.GroupMotor.new({
scale = 0,
opacity = 0,
})
self.binding = bindingUtil.fromMotor(self.motor)
self.position, self.setPosition = Roact.createBinding(Vector2.new(0, 0))
end
function TouchRipple:reset()
self.motor:setGoal({
scale = Flipper.Instant.new(0),
opacity = Flipper.Instant.new(0),
})
-- Forces motor to update
self.motor:step(0)
end
function TouchRipple:calculateRadius(position)
local container = self.ref.current
if container then
local corner = Vector2.new(math.floor((1 - position.X) + 0.5), math.floor((1 - position.Y) + 0.5))
local size = container.AbsoluteSize
local ratio = size / math.min(size.X, size.Y)
return ((corner * ratio) - (position * ratio)).Magnitude
else
return 0
end
end
function TouchRipple:render()
local scale = bindingUtil.deriveProperty(self.binding, "scale")
local transparency = bindingUtil.deriveProperty(self.binding, "opacity"):map(function(value)
return 1 - value
end)
transparency = Roact.joinBindings({
transparency,
self.props.transparency,
}):map(bindingUtil.blendAlpha)
return Roact.createElement("Frame", {
ClipsDescendants = true,
Size = UDim2.new(1, 0, 1, 0),
ZIndex = self.props.zIndex,
BackgroundTransparency = 1,
[Roact.Ref] = self.ref,
[Roact.Event.InputBegan] = function(object, input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
self:reset()
local position = Vector2.new(input.Position.X, input.Position.Y)
local relativePosition = (position - object.AbsolutePosition) / object.AbsoluteSize
self.setPosition(relativePosition)
self.motor:setGoal({
scale = Flipper.Instant.new(1),
opacity = Flipper.Instant.new(1),
})
input:GetPropertyChangedSignal("UserInputState"):Connect(function()
local userInputState = input.UserInputState
if userInputState == Enum.UserInputState.Cancel or userInputState == Enum.UserInputState.End then
self.motor:setGoal({
opacity = Flipper.Instant.new(0),
})
end
end)
end
end,
}, {
Circle = Roact.createElement("ImageLabel", {
Image = Assets.Images.Circles[500],
ImageColor3 = self.props.color,
ImageTransparency = transparency,
Size = Roact.joinBindings({
scale = scale,
position = self.position,
}):map(function(values)
local targetSize = self:calculateRadius(values.position) * 2
local currentSize = targetSize * values.scale
local container = self.ref.current
if container then
local containerSize = container.AbsoluteSize
local containerAspect = containerSize.X / containerSize.Y
return UDim2.new(
currentSize / math.max(containerAspect, 1),
0,
currentSize * math.min(containerAspect, 1),
0
)
end
end),
Position = self.position:map(function(value)
return UDim2.new(value.X, 0, value.Y, 0)
end),
AnchorPoint = Vector2.new(0.5, 0.5),
BackgroundTransparency = 1,
}),
})
end
return TouchRipple