rojo/.cursor/rules/roblox/reference/engine/classes/HapticService.yaml
2026-02-02 12:08:47 -06:00

154 lines
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YAML

# This file is automatically generated. Please don't edit it manually.
# To submit a bug report on the content, see
# https://devforum.roblox.com/c/bug-reports/documentation-issues/72
name: HapticService
type: class
memory_category: Instances
summary: |
Provides haptic feedback to controllers and devices.
description: ''
code_samples: []
inherits:
- Instance
descendants: []
tags:
- NotCreatable
- Service
- NotReplicated
deprecation_message: |
This service has been superseded by `Class.HapticEffect`, a newer instance
that supports multiple haptic effect types, looped effects, and customizable
haptics.
properties: []
methods:
- name: HapticService:GetMotor
summary: |
Returns the current vibration value set to the specified
`Class.InputObject.UserInputType|UserInputType` and `Enum.VibrationMotor`.
description: |
Returns the current vibration value set to the specified
`Class.InputObject.UserInputType|UserInputType` and `Enum.VibrationMotor`.
This will not return anything if
`Class.HapticService:SetMotor()|SetMotor()` has not been called prior.
code_samples: []
parameters:
- name: inputType
type: UserInputType
default:
summary: |
The specified `Enum.UserInputType`.
- name: vibrationMotor
type: VibrationMotor
default:
summary: |
The specified `Enum.VibrationMotor`.
returns:
- type: Tuple
summary: |
The current vibration value set to the specified `Enum.UserInputType`
and `Enum.VibrationMotor` or `nil` if
`Class.HapticService:SetMotor()|SetMotor()` has not been called prior.
tags: []
deprecation_message: ''
security: None
thread_safety: Unsafe
capabilities:
- Input
- name: HapticService:IsMotorSupported
summary: |
Returns `true` if the specified motor is available to be used with the
specified `Enum.UserInputType`.
description: |
Returns `true` if the specified motor is available to be used with the
specified `Enum.UserInputType`.
code_samples: []
parameters:
- name: inputType
type: UserInputType
default:
summary: |
The specific `Enum.UserInputType` being checked for
`Enum.VibrationMotor` support.
- name: vibrationMotor
type: VibrationMotor
default:
summary: |
The specified `Enum.VibrationMotor` checked to see if it supports the
specified `Enum.UserInputType`.
returns:
- type: boolean
summary: |
Boolean of `true` if the specified motor is available to be used with
the specified `Enum.UserInputType`, `false` if not.
tags: []
deprecation_message: ''
security: None
thread_safety: Unsafe
capabilities:
- Input
- name: HapticService:IsVibrationSupported
summary: |
Returns `true` if the specified `Enum.UserInputType` supports haptic
feedback.
description: |
Returns `true` if the specified `Enum.UserInputType` supports haptic
feedback.
code_samples: []
parameters:
- name: inputType
type: UserInputType
default:
summary: |
The specified `Enum.UserInputType` checked to see if it supports
haptic feedback.
returns:
- type: boolean
summary: |
Boolean of `true` if the specified `Enum.UserInputType` supports
haptic feedback.
tags: []
deprecation_message: ''
security: None
thread_safety: Unsafe
capabilities:
- Input
- name: HapticService:SetMotor
summary: |
Sets the vibration intensity of the specified
`Class.InputObject.UserInputType|UserInputType` and `Enum.VibrationMotor`.
description: |
Sets the vibration intensity of the specified `inputType` and
`vibrationMotor`. Note that almost all usage cases specify
`Enum.UserInputType.Gamepad1` for `inputType` which is internally mapped
to the device's respective hardware.
code_samples:
- HapticService-SetMotor1
parameters:
- name: inputType
type: UserInputType
default:
summary: |
The specified `Enum.UserInputType`.
- name: vibrationMotor
type: VibrationMotor
default:
summary: |
The specified `Enum.VibrationMotor`.
- name: vibrationValues
type: Tuple
default:
summary: |
How intensely the motor should vibrate. Only uses the first value in
the tuple, which should be a number.
returns:
- type: ()
summary: ''
tags: []
deprecation_message: ''
security: None
thread_safety: Unsafe
capabilities:
- Input
events: []
callbacks: []