mirror of
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154 lines
4.7 KiB
YAML
154 lines
4.7 KiB
YAML
# This file is automatically generated. Please don't edit it manually.
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# To submit a bug report on the content, see
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# https://devforum.roblox.com/c/bug-reports/documentation-issues/72
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name: HapticService
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type: class
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memory_category: Instances
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summary: |
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Provides haptic feedback to controllers and devices.
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description: ''
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code_samples: []
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inherits:
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- Instance
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descendants: []
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tags:
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- NotCreatable
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- Service
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- NotReplicated
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deprecation_message: |
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This service has been superseded by `Class.HapticEffect`, a newer instance
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that supports multiple haptic effect types, looped effects, and customizable
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haptics.
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properties: []
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methods:
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- name: HapticService:GetMotor
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summary: |
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Returns the current vibration value set to the specified
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`Class.InputObject.UserInputType|UserInputType` and `Enum.VibrationMotor`.
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description: |
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Returns the current vibration value set to the specified
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`Class.InputObject.UserInputType|UserInputType` and `Enum.VibrationMotor`.
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This will not return anything if
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`Class.HapticService:SetMotor()|SetMotor()` has not been called prior.
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code_samples: []
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parameters:
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- name: inputType
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type: UserInputType
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default:
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summary: |
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The specified `Enum.UserInputType`.
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- name: vibrationMotor
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type: VibrationMotor
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default:
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summary: |
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The specified `Enum.VibrationMotor`.
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returns:
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- type: Tuple
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summary: |
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The current vibration value set to the specified `Enum.UserInputType`
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and `Enum.VibrationMotor` or `nil` if
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`Class.HapticService:SetMotor()|SetMotor()` has not been called prior.
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tags: []
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deprecation_message: ''
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security: None
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thread_safety: Unsafe
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capabilities:
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- Input
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- name: HapticService:IsMotorSupported
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summary: |
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Returns `true` if the specified motor is available to be used with the
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specified `Enum.UserInputType`.
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description: |
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Returns `true` if the specified motor is available to be used with the
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specified `Enum.UserInputType`.
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code_samples: []
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parameters:
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- name: inputType
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type: UserInputType
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default:
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summary: |
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The specific `Enum.UserInputType` being checked for
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`Enum.VibrationMotor` support.
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- name: vibrationMotor
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type: VibrationMotor
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default:
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summary: |
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The specified `Enum.VibrationMotor` checked to see if it supports the
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specified `Enum.UserInputType`.
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returns:
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- type: boolean
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summary: |
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Boolean of `true` if the specified motor is available to be used with
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the specified `Enum.UserInputType`, `false` if not.
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tags: []
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deprecation_message: ''
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security: None
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thread_safety: Unsafe
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capabilities:
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- Input
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- name: HapticService:IsVibrationSupported
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summary: |
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Returns `true` if the specified `Enum.UserInputType` supports haptic
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feedback.
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description: |
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Returns `true` if the specified `Enum.UserInputType` supports haptic
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feedback.
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code_samples: []
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parameters:
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- name: inputType
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type: UserInputType
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default:
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summary: |
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The specified `Enum.UserInputType` checked to see if it supports
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haptic feedback.
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returns:
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- type: boolean
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summary: |
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Boolean of `true` if the specified `Enum.UserInputType` supports
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haptic feedback.
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tags: []
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deprecation_message: ''
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security: None
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thread_safety: Unsafe
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capabilities:
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- Input
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- name: HapticService:SetMotor
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summary: |
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Sets the vibration intensity of the specified
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`Class.InputObject.UserInputType|UserInputType` and `Enum.VibrationMotor`.
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description: |
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Sets the vibration intensity of the specified `inputType` and
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`vibrationMotor`. Note that almost all usage cases specify
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`Enum.UserInputType.Gamepad1` for `inputType` which is internally mapped
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to the device's respective hardware.
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code_samples:
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- HapticService-SetMotor1
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parameters:
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- name: inputType
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type: UserInputType
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default:
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summary: |
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The specified `Enum.UserInputType`.
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- name: vibrationMotor
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type: VibrationMotor
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default:
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summary: |
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The specified `Enum.VibrationMotor`.
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- name: vibrationValues
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type: Tuple
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default:
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summary: |
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How intensely the motor should vibrate. Only uses the first value in
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the tuple, which should be a number.
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returns:
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- type: ()
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summary: ''
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tags: []
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deprecation_message: ''
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security: None
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thread_safety: Unsafe
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capabilities:
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- Input
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events: []
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callbacks: []
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