# This file is automatically generated. Please don't edit it manually. # To submit a bug report on the content, see # https://devforum.roblox.com/c/bug-reports/documentation-issues/72 name: Technology type: enum summary: | Enum used by `Class.Lighting.Technology` to represent the different lighting systems available for rendering the 3D world. description: | This enum represents the different lighting systems available for rendering the 3D world. It is used by the `Class.Lighting.Technology` property. Note that `Class.Lighting.Technology` has been superseded by `Class.Lighting.LightingStyle|LightingStyle` which determines the artistic intent behind lighting, and `Class.Lighting.PrioritizeLightingQuality|PrioritizeLightingQuality` which indicates whether you prefer lighting/shading quality or view distance to scale down first. code_samples: [] tags: [] deprecation_message: '' items: - name: Legacy summary: '' value: 0 tags: - Deprecated deprecation_message: | This option is deprecated and cannot be selected in Studio. - name: Voxel summary: | Uses a 4×4×4 voxel map for light and shadow calculation. value: 1 tags: [] deprecation_message: '' - name: Compatibility summary: | Simulates the removed legacy technology and is now deprecated. To achieve a similar look, use `Voxel` Lighting and add a `Class.ColorGradingEffect` post‑processing effect set to the `Enum.TonemapperPreset|Retro` preset. value: 2 tags: [] deprecation_message: | This option is deprecated and cannot be selected in Studio. - name: ShadowMap summary: | Features shadow mapping that produces more realistic and crisp shadows from sunlight or directional light sources. value: 3 tags: [] deprecation_message: '' - name: Future summary: | Features the most advanced technology for high-fidelity lighting and shadows. value: 4 tags: [] deprecation_message: '' - name: Unified summary: '' value: 5 tags: - Deprecated deprecation_message: | This option is deprecated and cannot be selected in Studio.