# This file is automatically generated. Please don't edit it manually. # To submit a bug report on the content, see # https://devforum.roblox.com/c/bug-reports/documentation-issues/72 name: BloomEffect type: class memory_category: Instances summary: | Simulates the camera viewing a very bright light. description: | The **BloomEffect** simulates the camera viewing a very bright light. It causes brighter colors to glow, similar to applying the neon `Class.BasePart.Material|Material` to everything, including the `Class.Sky`. Multiple **BloomEffect** objects can be applied at once and they will compose their effects together. Like other post-processing effects, **BloomEffect** will only work while `Class.PostEffect.Enabled|Enabled` and when parented to `Class.Lighting` or `Class.Workspace.CurrentCamera`. Also, it may render differently depending on your Studio settings (see the **Quality Level** settings in **Rendering** → **Performance**). For more details on this effect and others, see [Post-Processing Effects](../../../environment/post-processing-effects.md). code_samples: [] inherits: - PostEffect descendants: [] tags: [] deprecation_message: '' properties: - name: BloomEffect.Intensity summary: | Determines the additive blending intensity. description: | Intensity determines how intensely the colors that bloom (determined by the `Class.BloomEffect.Threshold|Threshold`) will additively blend with themselves. Higher values will produce brighter colors. code_samples: [] type: float tags: [] deprecation_message: '' security: read: None write: None thread_safety: ReadSafe category: State serialization: can_load: true can_save: true capabilities: - Environment - name: BloomEffect.Size summary: | Determines the radius of the bloom in pixels. description: | Size determines the radius of the bloom effect in pixels in a similar manner to `Class.BlurEffect.Size`. Larger values create a wider bloom effect, and a value of 0 will disable the bleed (but not the color adjustment). code_samples: [] type: float tags: [] deprecation_message: '' security: read: None write: None thread_safety: ReadSafe category: State serialization: can_load: true can_save: true capabilities: - Environment - name: BloomEffect.Threshold summary: | Determines how bright a color must be before it blooms. description: | Threshold determines how bright a color can be before it blooms. If set to 1, only pure white colors will bloom. If set to 0, all colors will bloom. code_samples: [] type: float tags: [] deprecation_message: '' security: read: None write: None thread_safety: ReadSafe category: State serialization: can_load: true can_save: true capabilities: - Environment methods: [] events: [] callbacks: []