# This file is automatically generated. Please don't edit it manually. # To submit a bug report on the content, see # https://devforum.roblox.com/c/bug-reports/documentation-issues/72 name: BillboardGui type: class memory_category: Instances summary: | A container for `Class.GuiObject|GuiObjects` that renders in 3D space facing the camera. description: | `Class.BillboardGui` is a container for UI objects to appear in the 3D space but always face the camera. The container's position is relative to the parent `Class.BasePart` or `Class.Attachment` (or the `Class.BillboardGui.Adornee|Adornee`). For `Class.BasePart|BaseParts`, the `Class.BasePart.Position|Position` property is used, while for `Class.Attachment|Attachments`, the `Class.Attachment.WorldPosition|WorldPosition` property is used. BillboardGui with a TextLabel describing the screen console it floats above. A billboard's `Class.BillboardGui.Size|Size` property works slightly differently than `Class.GuiObject.Size`. While the **offset** components work the same, the **scale** components are used as stud sizes in 3D space. When creating a size-scaled `Class.BillboardGui` that contains a `Class.TextLabel`, it's useful to enable the label's `Class.TextLabel.TextScaled|TextScaled` property so that its text scales along with the billboard canvas as the camera distance changes. Note that interactive UI elements like `Class.ImageButton|ImageButtons` and `Class.TextButton|TextButtons` inside a `Class.BillboardGui` will only receive user input if they are parented to the `Class.PlayerGui`, typically via placing the `Class.BillboardGui` inside `Class.StarterGui`. The `Class.BillboardGui.Adornee|Adornee` property can be used to target a part or attachment in the 3D world while the `Class.BillboardGui` itself remains in the `Class.PlayerGui`. See [In-Experience UI](../../../ui/in-experience-containers.md#billboard-ui) for a guide on working with `Class.BillboardGui` containers. ##### Caching Behavior To help improve performance, the appearance of a `Class.BillboardGui` is cached until one of the following occurs, after which its appearance will be recomputed on the next rendering frame. - A descendant is added to or removed from the `Class.BillboardGui`. - A property of a descendant of the `Class.BillboardGui` changes. - A property of the `Class.BillboardGui` itself changes. code_samples: [] inherits: - LayerCollector descendants: [] tags: [] deprecation_message: '' properties: - name: BillboardGui.Active summary: | Controls whether the descendants will receive input events. description: | Controls whether the descendants will receive input events. If the `Class.BillboardGui` contains a `Class.GuiButton`, that button will become clickable only if `Class.BillboardGui.Active|Active` is set to `true` on both the `Class.BillboardGui` **and** the button. Note that interactive UI elements like `Class.ImageButton|ImageButtons` and `Class.TextButton|TextButtons` inside a `Class.BillboardGui` will only receive user input if they are parented to the `Class.PlayerGui`, typically via placing the `Class.BillboardGui` inside `Class.StarterGui`. The `Class.BillboardGui.Adornee|Adornee` property can be used to target a part or attachment in the 3D world while the `Class.BillboardGui` itself remains in the `Class.PlayerGui`. code_samples: [] type: boolean tags: [] deprecation_message: '' security: read: None write: None thread_safety: ReadSafe category: Data serialization: can_load: true can_save: true capabilities: - UI - name: BillboardGui.Adornee summary: | Sets the target part or attachment that the `Class.BillboardGui` is positioned relative to. description: | Sets the target `Class.BasePart` or `Class.Attachment` that the `Class.BillboardGui` is positioned relative to, overriding the parent part or attachment. code_samples: [] type: Instance tags: [] deprecation_message: '' security: read: None write: None thread_safety: ReadSafe category: Data serialization: can_load: true can_save: true capabilities: - UI - name: BillboardGui.AlwaysOnTop summary: | Determines whether the `Class.BillboardGui` will always be rendered on top of other 3D objects. description: | This property determines whether the `Class.BillboardGui` will always render on top of other 3D objects. When set to `false` (default), the `Class.BillboardGui` renders like other 3D content and is occluded by other 3D objects. When set to `true`, the `Class.BillboardGui` always renders on top of 3D content and the appearance changes significantly: - Colors match how they appear inside a `Class.ScreenGui`. - Text may appear sharper on high DPI devices. - `Class.BillboardGui.LightInfluence|LightInfluence` is treated as though it's `0`. - `Class.BillboardGui.Brightness|Brightness` has no effect. code_samples: [] type: boolean tags: [] deprecation_message: '' security: read: None write: None thread_safety: ReadSafe category: Data serialization: can_load: true can_save: true capabilities: - UI - name: BillboardGui.Brightness summary: | Determines the factor by which the `Class.BillboardGui` container's light is scaled when `Class.BillboardGui.LightInfluence|LightInfluence` is `0`. description: | This property determines the factor by which the `Class.BillboardGui` container's light is scaled when `Class.BillboardGui.LightInfluence|LightInfluence` is `0`. By default, this property is `1` and can be set to any number between `0` and `1000`. By modifying this property, the apparent brightness of a `Class.BillboardGui` can be better matched to its environment. For instance, a video billboard can be brightened inside a dark room by increasing `Class.BillboardGui.Brightness|Brightness` to `10`. Note that `Class.BillboardGui.Brightness|Brightness` is inaccessible in Studio and has no effect when either `Class.BillboardGui.LightInfluence|LightInfluence` is `1` or `Class.BillboardGui.AlwaysOnTop|AlwaysOnTop` is `true`. code_samples: [] type: float tags: [] deprecation_message: '' security: read: None write: None thread_safety: ReadSafe category: Data serialization: can_load: true can_save: true capabilities: - UI - name: BillboardGui.ClipsDescendants summary: | Whether portions of `Class.GuiObject|GuiObjects` that fall outside of the `Class.BillboardGui` canvas borders will be drawn. description: | When set to `true` (default), portions of `Class.GuiObject|GuiObjects` that fall outside of the `Class.BillboardGui` canvas borders will not be drawn. Even when this property is `false`, `Class.GuiObject|GuiObjects` that are **completely** outside of the canvas will not render. code_samples: [] type: boolean tags: [] deprecation_message: '' security: read: None write: None thread_safety: ReadSafe category: Behavior serialization: can_load: true can_save: true capabilities: - UI - name: BillboardGui.CurrentDistance summary: | The current distance in studs that the `Class.BillboardGui` is from the player's camera. description: | The current distance in studs that the `Class.BillboardGui` is from the player's camera. A changed event does not fire for this property unless `Class.BillboardGui.DistanceStep|DistanceStep` is more than `0`. code_samples: [] type: float tags: - ReadOnly - NotReplicated deprecation_message: '' security: read: None write: None thread_safety: ReadSafe category: Data serialization: can_load: false can_save: false capabilities: - UI - name: BillboardGui.DistanceLowerLimit summary: | Determines the distance in studs at which the `Class.BillboardGui` will stop scaling larger in size. description: | Determines the distance in studs at which the `Class.BillboardGui` will stop scaling larger in size relative to the player's current camera, with a default of `0`. If the `Class.BillboardGui.CurrentDistance|CurrentDistance` of the `Class.BillboardGui` is below this value, it will not scale any larger than it would at this distance. code_samples: [] type: float tags: - Deprecated deprecation_message: '' security: read: None write: None thread_safety: ReadSafe category: Data serialization: can_load: true can_save: true capabilities: - UI - name: BillboardGui.DistanceStep summary: | Determines the size `Class.BillboardGui.CurrentDistance|CurrentDistance` increments and decrements in studs as the player's camera moves closer and further from the `Class.BillboardGui`. description: | Determines the size `Class.BillboardGui.CurrentDistance|CurrentDistance` increments and decrements in studs as the player's camera moves closer and further from the `Class.BillboardGui`. The property defaults to `0`. code_samples: [] type: float tags: - NotReplicated deprecation_message: '' security: read: None write: None thread_safety: ReadSafe category: Data serialization: can_load: true can_save: false capabilities: - UI - name: BillboardGui.DistanceUpperLimit summary: | Determines the distance in studs at which the `Class.BillboardGui` will stop scaling smaller in size. description: | Determines the distance in studs at which the `Class.BillboardGui` will stop scaling smaller in size relative to the player's current camera. If the `Class.BillboardGui.CurrentDistance|CurrentDistance` of the `Class.BillboardGui` is above this value, it will not scale any smaller than it would at this distance. This property is ignored if the value is less than `0`. The default value is `-1`, meaning the property is ignored by default. code_samples: [] type: float tags: - Deprecated deprecation_message: '' security: read: None write: None thread_safety: ReadSafe category: Data serialization: can_load: true can_save: true capabilities: - UI - name: BillboardGui.ExtentsOffset summary: | Determines how the `Class.BillboardGui` is offset from its `Class.BillboardGui.Adornee|Adornee`, relative to the `Class.Camera` orientation, in units half the dimensions of the model's `Class.Camera`-aligned bounding box. description: | This property determines how the `Class.BillboardGui` is offset from its `Class.BillboardGui.Adornee|Adornee`, relative to the `Class.Camera` orientation, in units half the dimensions of the model's `Class.Camera`-aligned bounding box. See also `Class.BillboardGui.StudsOffset|StudsOffset` which works similarly but uses stud units, or `Class.BillboardGui.ExtentsOffsetWorldSpace|ExtentsOffsetWorldSpace` which works similarly except the offset orientation is relative to the global axes. code_samples: [] type: Vector3 tags: [] deprecation_message: '' security: read: None write: None thread_safety: ReadSafe category: Data serialization: can_load: true can_save: true capabilities: - UI - name: BillboardGui.ExtentsOffsetWorldSpace summary: | Determines how the `Class.BillboardGui` is offset from its `Class.BillboardGui.Adornee|Adornee`, relative to the global axes, in units half the dimensions of the model's axis-aligned bounding box. description: | This property determines how the `Class.BillboardGui` is offset from its `Class.BillboardGui.Adornee|Adornee`, relative to the global axes, in units half the dimensions of the model's axis-aligned bounding box. See also `Class.BillboardGui.StudsOffset|StudsOffset` which works similarly but uses stud units, or `Class.BillboardGui.ExtentsOffset|ExtentsOffset` which works similarly except the offset orientation is relative to the `Class.Camera`. code_samples: [] type: Vector3 tags: [] deprecation_message: '' security: read: None write: None thread_safety: ReadSafe category: Data serialization: can_load: true can_save: true capabilities: - UI - name: BillboardGui.LightInfluence summary: | Controls how much the `Class.BillboardGui` is influenced by environmental lighting. description: | Controls how much the `Class.BillboardGui` is influenced by environmental lighting, in a range from `0` to `1`. Setting this to `1` means that surrounding lighting has complete control over the appearance, while setting it to `0` means that the lighting has no effect. code_samples: [] type: float tags: [] deprecation_message: '' security: read: None write: None thread_safety: ReadSafe category: Data serialization: can_load: true can_save: true capabilities: - UI - name: BillboardGui.MaxDistance summary: | Controls how far away the `Class.BillboardGui` can be displayed before it stops rendering. description: | This property controls how far from the camera the `Class.BillboardGui` will be displayed before it stops rendering. A value of `0` or `inf` (default) means there is no limit and it will render infinitely far away. For `Class.BillboardGui|BillboardGuis` that appear outdoors, it's recommended that `Class.BillboardGui.MaxDistance|MaxDistance` is high enough to ensure that the container's UI is sufficiently small on the screen when it appears or disappears, minimizing the sudden pop‑in/out effect. code_samples: [] type: float tags: [] deprecation_message: '' security: read: None write: None thread_safety: ReadSafe category: Data serialization: can_load: true can_save: true capabilities: - UI - name: BillboardGui.PlayerToHideFrom summary: | Used by scripts to hide the `Class.BillboardGui` from a specific player. description: | Used by scripts to hide the `Class.BillboardGui` from a specific player. To hide a `Class.BillboardGui` from more than one player, place it into `Class.StarterGui` and use a script to set the `Class.BillboardGui.Enabled|Enabled` property according to whether the `Class.Players.LocalPlayer|LocalPlayer` should be able to see it. The `Class.BillboardGui.Adornee|Adornee` property can be used to attach the `Class.BillboardGui` to a `Class.BasePart` or `Class.Attachment` in the `Class.Workspace`, instead of parenting it. code_samples: [] type: Instance tags: [] deprecation_message: '' security: read: None write: None thread_safety: ReadSafe category: Data serialization: can_load: true can_save: true capabilities: - UI - name: BillboardGui.Size summary: | Controls the size that the `Class.BillboardGui` will have on screen. description: | Controls the size that the `Class.BillboardGui` will have on screen. Unlike `Class.GuiObject.Size`, the [scale](../../../ui/position-and-size.md#size) components of this property set the billboard's stud size in 3D space. code_samples: [] type: UDim2 tags: [] deprecation_message: '' security: read: None write: None thread_safety: ReadSafe category: Data serialization: can_load: true can_save: true capabilities: - UI - name: BillboardGui.SizeOffset summary: | A 2D offset in size-relative units that acts like an anchor point. description: | A 2D offset in size-relative units that acts like an anchor point. This can be used similarly to the `Class.GuiObject.AnchorPoint` property, but the values are different.
Size Offset Explanation
0, 0 The default in which UI will be anchored at its center.
0.5, 0.5 UI will anchor at the bottom left.
0.5, -0.5 UI will anchor at the top left.
-0.5, 0.5 UI will anchor at the top right.
-0.5, -0.5 UI will anchor at the bottom right.
See also `Class.BillboardGui.StudsOffset|StudsOffset`, `Class.BillboardGui.StudsOffsetWorldSpace|StudsOffsetWorldSpace`, `Class.BillboardGui.ExtentsOffset|ExtentsOffset`, and `Class.BillboardGui.ExtentsOffsetWorldSpace|ExtentsOffsetWorldSpace` which are offset properties that work in 3D space instead. code_samples: [] type: Vector2 tags: [] deprecation_message: '' security: read: None write: None thread_safety: ReadSafe category: Data serialization: can_load: true can_save: true capabilities: - UI - name: BillboardGui.StudsOffset summary: | Determines how the `Class.BillboardGui` is offset from its `Class.BillboardGui.Adornee|Adornee` in studs, relative to the `Class.Camera` orientation. description: | This property determines how the `Class.BillboardGui` is offset from its `Class.BillboardGui.Adornee|Adornee` in studs, relative to the `Class.Camera` orientation. See also `Class.BillboardGui.StudsOffsetWorldSpace|StudsOffsetWorldSpace` which works similarly except the offset orientation is relative to the global axes. code_samples: [] type: Vector3 tags: [] deprecation_message: '' security: read: None write: None thread_safety: ReadSafe category: Data serialization: can_load: true can_save: true capabilities: - UI - name: BillboardGui.StudsOffsetWorldSpace summary: | Determines how the `Class.BillboardGui` is offset from its `Class.BillboardGui.Adornee|Adornee` in studs, relative to the global axes. description: | This property determines how the `Class.BillboardGui` is offset from its `Class.BillboardGui.Adornee|Adornee` in studs, relative to the global axes. See also `Class.BillboardGui.StudsOffset|StudsOffset` which works similarly except the offset orientation is relative to the `Class.Camera`. code_samples: [] type: Vector3 tags: [] deprecation_message: '' security: read: None write: None thread_safety: ReadSafe category: Data serialization: can_load: true can_save: true capabilities: - UI methods: [] events: [] callbacks: []