--- title: Coding fundamentals description: Part of the Roblox Developer education series. Teach students to code in Roblox with lessons for beginners. next: /education/lesson-plans/roblox-developer/roblox-developer-3 prev: /education/lesson-plans/roblox-developer/roblox-developer-1 --- **Lesson description**: Explore the coding concepts of functions, loops, and if/then statements with mini-projects that can be added to games like color changing platforms and traps.
Lesson objectives
  • Demonstrate the logic of if/then statements by modifying a part's properties.
  • Practice troubleshooting by independently fixing issues in scripts as encountered.
Skills and concepts
  • Property - Something that controls how an object looks or behaves, like color or if players can walk through it.
  • Loop - A set of code that repeats until told otherwise.
  • Function - A set of instructions can be e re-used in different parts of a script.
### Overview
Duration Activity Description
5 min Introduction Introduce the session.
20 min Guided Tutorial: Working with Properties Modify the color properties of parts using scripts.
35 min Guided Tutorial: Coding a Trap Code a trap using functions and if/then statements.
5 min Wrap-up Reflect on project and recap concepts learned.
### Lesson plan #### Introduction 1. Explain today's session will be different mini-projects to develop skills in scripting - Important to understand these concepts since adventure game will have more scripts. - Point out these projects, like a trap, can be included in the adventure game project they'll start in Session 3. #### Guided tutorial - Work with properties 1. Lead students through the following tutorials: - [Object Properties](../../../tutorials/fundamentals/coding-1/object-properties.md) - [Parents and Children](../../../tutorials/fundamentals/coding-1/parents-and-children.md) 2. Encourage students to troubleshoot independently if they have an error. To help, have them try: - Redoing their last few steps. - Asking a peer for help. 3. As students write code, check that students write comments that accurately describe the code. - Not Specific: Runs code - Improved: Changes color of PracticePart #### Guided tutorial - Code a trap 1. Lead students through the following tutorials: - [Code a function](../../../tutorials/fundamentals/coding-2/code-a-function.md) - [Intro to if statements](../../../tutorials/fundamentals/coding-3/intro-to-if-statements.md) - [Traps with if statements](../../../tutorials/fundamentals/coding-3/traps-with-if-statements.md) 2. When working with if statements, check that students indent code to look like code samples. This helps make the code more readable, which becomes important as scripts grow larger. #### Wrap-up 1. Recap what students have created and vocabulary: **property**, **loop**, and **function**. 2. Point out in the next session, students will start a new project where they make an adventure game. ### Appendix ### Troubleshooting and classroom tips - While coding, remind students to double-check their capitalization or ask a peer to check their work. Even one incorrect letter can cause an error in longer words like `FindFirstChildWhichIsA`. - Try the following below to help students develop troubleshooting skills. - Purposely make a mistake in your code and ask students to identify the error. This can be easily turned into a game. - Write a partial line of code and ask students to complete it. - Utilize 'Ask 3 Before Me' where students ask three peers before asking the teacher for help. It's important for students to become comfortable independently troubleshooting as they advance to more complex projects.