--- title: Export settings description: Use the appropriate export settings in Maya and Blender to generate Studio-ready .fbx files. --- Export your mesh or model as a `.fbx` to take advantage of all of Studio's 3D import features. When rigging or skinning a model, a `.fbx` export contains both the rig and influence data you need to later [import](../../parts/meshes.md#import-meshes) into Studio. Check that your model meets Roblox's [modeling specifications](../../art/modeling/specifications.md) before exporting to ensure Studio compatibility. Specific types of assets, like characters and accessories, have additional specifications: If creating other types of 3D models: ## Blender Before exporting a mesh from Blender, make sure to set the Scene Unit Length to **Centimeters** and, if applicable, set the Unit Scale to **.01** to ensure similar `.fbx` scaling within Studio. To export the `.fbx` file in Blender: 1. In the topbar, click **File**. A pop-up menu displays. 2. Select **Export**, then **FBX (.fbx)**. The **Blender File View** window displays. 3. On the right-hand side, change the **Path Mode** property to **Copy**, then toggle the **Embed Textures** button. Blender export sidebar showing Path Mode set to Copy and the Embed Textures button enabled. 4. If your project doesn't already have .01 scene unit scaling, set the **Transform** > **Scale** to `.01`. 5. Under the **Armature** section, disable **Add Leaf Bones**. Blender export sidebar showing Transform Scale set to .01 6. Unless exporting content with animation keyframes, such as a walk cycle or a character with [facial animation data](../../art/characters/facial-animation/index.md), disable **Bake Animation**. Blender export sidebar showing Add Leaf Bones as unchecked
7. Click the **Export FBX** button. ## Maya To export a mesh in Maya as a `.fbx` file: 1. In the topbar, click **File**. A pop-up menu displays. 2. Select **Export All**. The **Export All** window displays. 3. Near the bottom of the window, click the **Files of type** dropdown, then select **FBX export**. 4. On the right-hand side of the window, navigate to the **Options...** section. 5. In the **Geometry** section, enable **Smooth Mesh** and **Referenced Asset Content**. 6. In the **Animation** section, disable **Animation**, unless you need to import an animation to Studio. Some avatar assets require animation. 1. If you are exporting animation, enable **Bake Animation**. 7. If you need to import textures as a `.png`, in the **Embed Media** section, enable **Embed Media**. 8. In the **Advanced Options** section, - Navigate to **Units**, then enable **Automatic**. - Navigate to **Axis Conversion**, then set the **Up Axis** property to **Y**. 9. Click the **Export All** button. Maya export sidebar showing Bake Animation as unchecked