---
title: Test in Studio
comments:
description: Verify the important aspects of your character model in a custom Studio test experience.
---
Test your character model in Studio to understand how it looks and feels within a Roblox experience. To test your custom character in Studio, first [import the character model](../../characters/import.md) into your Studio project.
You can test in Studio using the [Avatar Setup](../../../avatar-setup/) tool to preview and test various components of your avatar character.
You can also playtest your character in the [Avatar Test experience](https://www.roblox.com/games/13176231501/Avatar-Test-Place). This experience provides a wide variety of environmental and clothing tests to ensure that your character model and related components work as expected.
## Set up test experience
The following is the general testing process setting up the Avatar Test experience:
1. Download and open the [Avatar Test experience](https://www.roblox.com/games/13176231501/Avatar-Test-Place) in Studio.
2. Import your avatar model into Studio.
3. Set your model as the starter character.
4. Launch a playtest of the experience.
### Open in Studio
In order to use the [Avatar Test experience](https://www.roblox.com/games/13176231501/Avatar-Test-Place), you must first download it from Roblox. You can save the experience locally and make any changes that may help your testing workflow. Roblox may update this experience periodically to add or improve features.
To download the Avatar Test experience:
1. Navigate to the [Avatar Test experience](https://www.roblox.com/games/13176231501/Avatar-Test-Place).
2. In the button next to the experience title, select **…** > **Edit**. The page navigates to the Studio launcher.
### Import
After you open the test experience in Studio, import your custom character model.
1. From Studio's **File** menu, select **Import 3D**. A file browser displays.
2. Select your custom character `.fbx` file.
3. Verify the following:
1. With the highest level object selected, ensure **Rig Type** is set to R15.
2. If using the template files, set **Rig Scale** to **Rthro**. Otherwise, use the appropriate rig scale for your [character body type](../../../art/characters/specifications.md#body-scale).
3. Check for any red errors that may block import into Studio.
4. Verify any yellow warnings that may indicate a quality issue with your avatar components.
3. In the **Explorer**, expand the **Head_Geo** and check if a `Class.SurfaceAppearance` object exists.
- If `Class.SurfaceAppearance` is present, continue to step 4.
- If `Class.SurfaceAppearance` is not present, select the ⊕ next to the Head_Geo and add a `Class.SurfaceAppearance` object.
4. Set each property to the corresponding uploaded image map
5. Copy the `Class.SurfaceAppearance` with the populated image map with CtrlC (⌘C).
6. Hold Shift and click all of your model's MeshParts to select all of your character's geometry.
7. Use CtrlShiftV (⌘ShiftV) to paste into all of the head geometries. An updated `Class.SurfaceAppearance` populates in each `Class.MeshPart` object.
### Set model as StarterPlayer
In order to play as the character during a playtest, rename and move the model instance:
1. In the **Explorer**, rename the character **model** as `StarterCharacter`.
2. In the **Explorer**, navigate to the `Class.StarterPlayer` directory. If a `StarterCharacter` model already exists, remove it.
3. Click and drag the model under the directory.
After you rename and add your model, [playtest](../../../studio/testing-modes.md#playtesting) the experience as the custom model.
## Use test experience
The Avatar Test experience includes several features in the interface and environment to quickly perform comprehensive tests of your avatar characters. You can use the [test checklist](#checklist) to ensure you are reviewing all the important aspects of your avatar character.
When playtesting the experience, use the following UI buttons on the right side to open various testing tools and options:
| Description | |
|---|---|
|
Avatars and facial animation |
Use this menu to swap between the custom avatar and control avatars. An additional button option allows you to loop through various facial animations to test your character's face expressions. |
Emotes and animations |
Use this menu to test various animations on your avatar character. |
Skin tone color palette |
Use this menu to select a new skin tone for your character. See Custom Skin Tones for more details on this implementation with template character models. |
Clothes and accessories |
Use this menu to select various clothing items to try on. |
Movement settings |
Use this menu to change movement settings for your character model, such as **jump height** and **walk speed**. |
Body proportion settings |
Use this menu to change various aspects of your character's body proportions. |
Lighting presets |
Use this menu to change the environment lighting to various presets, such as **Mountains - Sunset**, or **Indoor - Midday**. |


| Function | How to test |
|---|---|
| Walking | Move the character around the environment, ramps, and platforms. |
| Sitting | Move to any of the seats in the environment and press E to sit. |
| Climbing | Move to any of the trusses and ladders. Your character automatically begins climbing when near. |
| Swimming | Use the pool of water at the top of the ramp area to verify your swimming animation. |
| Jumping | Press Space to jump. |
| Dying | Use any of the death cubes to set your character to a ragdoll state and respawn. |
| Facial Animation | Use the **Face UI menu** to toggle a face animation cycle. |
| Emotes and Animation | Use the **Emote UI menu** to access and play the available emotes. |

| Function | How to test |
|---|---|
| Skin tone | Use the **Skin Tone UI** menu to test various skin tones for texturing and lighting compatibility. |
| Environmental lighting | Use the **Lighting UI menu** and the environment to check how your character's surface appearance displays in various conditions. |

| Function | How to test |
|---|---|
| Equipping accessories | Use the **Clothes and Accessories UI menu** or environmental pedestals to equip rigid accessories to your character. |
| Equipping clothing | Use the **Clothes and Accessories UI menu** or environmental pedestals to equip rigid accessories to your character. Test your clothing in motion and in animations to verify the fit. |