--- title: Publish bodies with eyelashes and eyebrows description: Eyelashes and eyebrows are optional accessory items you can equip to an avatar to publish in the Marketplace. --- Eyelashes and eyebrows are cosmetics that can help emphasize facial features and create a unique way of customizing a character. Similar to clothing, eyelashes and eyebrows are [3D layered clothing](../../art/accessories/layered-clothing.md) that can stretch and fit over different face shapes and can deform and stretch with character face animations.
Character body without eyelashes and eyebrows
Character body with eyelashes and eyebrows
Standalone eyelashes and eyebrows
When publishing eyelashes and eyebrows, you must parent these `Class.Accessory` objects under the avatar character's `Class.Model` prior to uploading the character `Model` to the Marketplace. These `Accessory` face objects must adhere to Roblox's accessory requirements and include layered components such as caging, rigging, and skinning components. For an overview on creating your own eyelashes and eyebrows, see [Create face accessories](../../art/characters/facial-animation/create-face-accessories.md). At this time, you can only bundle **eyelashes**, **eyebrows**, and **hair** with your body on Marketplace upload. Other facial accessories, such as horns, makeup, glitter, or other cosmetics are not acceptable. See [Marketplace policy](../../marketplace/marketplace-policy.md) for specific information on allowable cosmetics and other policy regulations and guidelines. ## Configure eyelash and eyebrow accessories Use the following steps to import your face accessory and body assets into Studio. After converting the eyelashes and eyebrows to `Accessory` objects, parent the `Accessory` objects within the character `Model` before uploading the character to the Marketplace. You can download reference `.fbx` models of [eyelashes](../../assets/art/reference-files/Eyelashes.fbx), [eyebrows](../../assets/art/reference-files/Eyebrows.fbx), and an [avatar body](../../assets/art/reference-files/AnimeFemale-Studio-Ready.fbx) to follow along this process. 1. In the [3D Importer](../../art/modeling/3d-importer.md), import the `.fbx` files of your face accessory and body. The eyelashes, eyebrows, and body each populate in your Workspace as a `Model`. 1. If you are using the reference body, set **Rig General** > **Rig Type** to **Rthro**. 2. Use the [Accessory Fitting Tool](../../art/accessories/accessory-fitting-tool.md) and select the **Eyelash** or **Eyebrow** model and click **Next**. 3. Select the appropriate **Accessory** > **Eyelash** or **Accessory** > **Eyebrow** asset type and click **Next**. 4. (Optional) Preview the fit of your face accessory. 1. If the face accessory was modeled on a specific character body, you may want to import that character body into Studio and use it as a mannequin in the fitting tool's preview. See [Accessory Fitting Tool](../../art/accessories/accessory-fitting-tool.md) for more information on adding custom characters. 2. If using the provided reference body, you can continue to step 5. 5. Click **Generate MeshPart Accessory** to create your MeshPart. 6. **Repeat steps 2-5** for the other face accessory. 7. In the Outliner, **drag and drop** the face `Accessory` objects within the character `Model` instance. The accessories automatically equip and attach to the correct areas of your avatar character.
Workspace preview of body with face accessories
Outliner hierarchy
8. If required, rename the accessory objects to `EyelashAccessory` or `EyebrowAccessory` accordingly. 9. Once you are ready to upload the avatar model with your face accessories, see [Upload an asset](../../marketplace/publish-to-marketplace.md#upload-an-asset) for instructions on uploading and publishing your avatar body with eyelashes and eyebrows to the Marketplace.