---
title: Body scale and proportions
description: Avatars come in 3 different standard sizes, Classic, Rthro, Rthro Slender.
---
Roblox supports three common avatar sizes, known as **Classic**, **Rthro**, and **Rthro Slender**. This standard sizing helps keep avatar characters consistent, allowing developers to create experiences and environments that can fit commonly sized character models.
When modeling rigid accessories, like a helmet that contours around a character's head, it's important to use a mannequin to help ensure your proportions fit. The asset provided in this tutorial example was originally modeled using **Rthro** proportions. Layered clothing, such as clothing, don't require body scale specification, since layered assets automatically stretch and deform over any body scale.
If you are modeling your asset, visit the [references resources](../../avatar/resources.md#references) to download any of the following mesh mannequin:
Roughly 4.75 studs tall.
Roughly 5.75-6.5 studs tall, with wider shoulders and narrower hips.
Roughly 5.25-6.25 studs tall, with narrower shoulders and wider hips.
| Body Scale | AvatarPartScaleType value |
|---|---|
| Classic | `Classic` |
| Normal | `ProportionsNormal` |
| Slender | `ProportionsSlender` |