--- title: Atmospheric effects description: Atmospheric effects simulate realistic environments by scattering sunlight in unique ways. --- **Atmospheric effects** simulate realistic environments by scattering sunlight in unique ways based on properties that control air particles. Using the `Class.Atmosphere` object, you can: - Control particle density. - Create a silhouette or blend distant objects with an offset. - Simulate a haze or glare. - Set an atmosphere's color or decay. Atmospheric effects used to render a brilliant sunset scene ## Atmosphere properties Every property of the `Class.Atmosphere` object inside the `Class.Lighting` service works together to support the overall vision, themes, and mood of your experience. Atmosphere object shown in Explorer window of Studio ### Density The `Class.Atmosphere.Density|Density` property controls how many particles exist in the air of your experience; the higher the density, the more particles, which obstruct a player's view of objects and terrain. Atmosphere with Density value of 0 Atmosphere with Density value of 0.35 Density only **directly** affects objects and terrain; however, since you view a [skybox](../environment/skybox.md) through those objects and terrain, the visibility of a skybox is also affected. ### Offset The `Class.Atmosphere.Offset|Offset` property controls how light transmits between the camera and the sky background. When you increase this value, it creates a horizon silhouette; when you decrease this value, it blends distant objects into the sky for a seemingly endless and seamless open world. Atmosphere with Offset value of 0 Atmosphere with Offset value of 1 Carefully balance the `Class.Atmosphere.Offset|Offset` property with the `Class.Atmosphere.Density|Density` property. A low offset value may cause the [skybox](../environment/skybox.md) to be seen through objects and terrain, and a high offset value may cause distant objects and terrain to have too much detail for your desired lighting effect. ### Haze The `Class.Atmosphere.Haze|Haze` property controls the haziness of the atmosphere to create a visible effect both above the horizon and far into the distance from the camera. To create environmental moods, like a smoky tint for a polluted alien planet or a foggy blue tint for a somber experience, combine this property with the [Color](#color) property. Atmosphere with Haze value of 1 Atmosphere with Haze value of 2.8 ### Color The `Class.Atmosphere.Color|Color` property sets the hue of the atmosphere for subtle environmental moods and themes. To expand this property's visible effect, combine it with a high [Haze](#haze) property value. Atmosphere with Color value of [255, 255, 255] Atmosphere with Color value of [255, 200, 255] ### Glare The `Class.Atmosphere.Glare|Glare` property sets an atmospheric glare around the sun. A high value results in an increased effect of sunlight cast onto the sky and experience. To see this property's visible effect, you **must** combine a glare with a [Haze](#haze) value higher than 0. Atmosphere with Glare value of 0 Atmosphere with Glare value of 1 ### Decay The `Class.Atmosphere.Decay|Decay` property sets the hue of the atmosphere away from the sun, gradually falling off from [Color](#color) toward this value. To see this property's visible effect, you **must** combine a glare with [Haze](#haze) and [Glare](#glare) values higher than 0. Atmosphere with Decay value of [255, 255, 255] Atmosphere with Decay value of [255, 90, 80]