---
title: Add to the garage
prev: /education/build-it-play-it-galactic-speedway/grouping-the-parts
next: /education/build-it-play-it-galactic-speedway/test-the-speeder
description: Learn how to add your custom spaceship to the garage using the Roblox Studio Explorer as part of the Roblox Build It Play It Galactic Speedway challenge.
---
Remember how you flew a test speeder earlier? To fly your own speeder, it needs to be placed in the garage with the other vehicles.
1. Right-click on the driftspeeder. In the menu, select **Cut**. The speeder will disappear for now, but will reappear once you add it into the correct folder.
1. In the **Explorer** window, scroll to find a folder named **Garage**.
If you don't see it the **Explorer** window, enable it from Studio's **Window** menu.
1. Instead of using paste, right-click on **Garage** and select **Paste Into**. Your speeder will then reappear.
Driftspeeder not appearing?
To get your speeder back, use undo (CtrlZ or ⌘Z) and repeat the process of **Cut** and **Paste Into**.
1. Name your driftspeeder something descriptive like **The Lightning**.
1. In the **Explorer** window, right-click on **Model**. A contextual menu displays.
1. In the menu, select **Rename**.
1. Type the new name and then finish by pressing Enter.
Making changes after grouping
To make changes to your speeder, just ungroup it and then make your changes. Group it all back together again when you're done.
If you've added new parts, you'll have to move the model back to the garage:
1. Ungroup and make changes.
1. In the 3D viewport, right-click the driftspeeder, then select **Ungroup**.
1. Make your changes.
1. Group the parts back together.
1. Select all parts of the speeder.
1. Right-click anywhere in the 3D viewport, then select **Group** from the contextual menu (CtrlG or ⌘G).
1. Place back into the Garage folder if necessary.
1. In the **Explorer** window, make sure that your speeder is in the **Garage** folder. If not, move it back with **Cut** and **Paste Into**.
1. Name the driftspeeder by right-clicking on **Model** and selecting **Rename**.