--- title: Add particle emitters prev: /education/build-it-play-it-mansion-of-wonder/test-and-play next: /education/build-it-play-it-mansion-of-wonder/save-by-publishing description: Learn Roblox Studio camera controls and the basics of editing particle emitters in the Build It Play It Mansion of Wonders. --- While testing, you may have noticed that the magic blasts are a bit bland. The white sparks you see right now are just a starting point; you'll make them much cooler by customizing a `Class.ParticleEmitter` object. Particle emitters make special effects in Roblox Studio. If you've seen effects like smoke, fire, or even magic portals in other Roblox experiences, you've definitely seen `Class.ParticleEmitter|ParticleEmitters`. ## Find the blast The template has two customizable particle emitters: one for the **magic blast** that flies through the air and another for the **explosion** when it hits an enemy. Start first with the blast, and in a later tutorial, you'll work on the explosion. 1. Using the camera controls (see below for instructions), move the camera to get a good view of the magic blast, a ball with white sparkles. Below are **controls** on using the camera in Studio.
Action Control
Move W A S D or arrow keys
Rotate **Computer Mouse:** Hold the right mouse button and move the mouse to look around. **Laptop Trackpad:** Hold down two fingers and click with another.
Zoom **Computer Mouse:** Use the mouse scroll wheel. **Laptop Trackpad:** Slide two fingers up or down.
2. In the top-right box in Roblox Studio, find the **Explorer** window. This has all of the pieces of the project, such as code, decorations, and the blast you'll personalize. If you don't see it the **Explorer** window, open it from Studio's **Window** menu. 3. You'll need to find the magic blast's particles in the **Explorer** window to work with it. In the **Explorer** window's **search bar**, type **BlastParticles**, then select the object found. ## Change the color Start personalizing the magical blast by giving it a new color. 1. You can make changes to particle emitters in the **Properties** window. Find it on the bottom right of Studio, under the **Explorer** window. 2. In the **Properties** window, find the **Color** property, then double-click the light grey box to its right. A pop-up **Colors** window displays. 3. In the **Colors** window, select a color and then click the **OK** button. For example, if you set the **Color** property to `202, 210, 20`, you will then have a particle that looks like the example below.