---
title: Atmospheric effects
description: Atmospheric effects simulate realistic environments by scattering sunlight in unique ways.
---
**Atmospheric effects** simulate realistic environments by scattering sunlight
in unique ways based on properties that control air particles. Using the `Class.Atmosphere` object, you can:
- Control particle density.
- Create a silhouette or blend distant objects with an offset.
- Simulate a haze or glare.
- Set an atmosphere's color or decay.
## Atmosphere properties
Every property of the `Class.Atmosphere` object inside the `Class.Lighting` service works together to support the overall vision, themes, and mood of your experience.
### Density
The `Class.Atmosphere.Density|Density` property controls how many particles exist in the air of your experience; the higher the density, the more particles, which obstruct a player's view of objects and terrain.
Density only **directly** affects objects and terrain; however, since you view a [skybox](../environment/skybox.md) through those objects and terrain, the visibility of a skybox is also affected.
### Offset
The `Class.Atmosphere.Offset|Offset` property controls how light transmits between the camera and the sky background. When you increase this value, it creates a horizon silhouette; when you decrease this value, it blends distant objects into the sky for a seemingly endless and seamless open world.
Carefully balance the `Class.Atmosphere.Offset|Offset` property with the `Class.Atmosphere.Density|Density` property. A low offset value may cause the [skybox](../environment/skybox.md) to be seen through objects and terrain, and a high offset value may cause distant objects and terrain to have too much detail for your desired lighting effect.
### Haze
The `Class.Atmosphere.Haze|Haze` property controls the haziness of the atmosphere to create a visible effect both above the horizon and far into the distance from the camera. To create environmental moods, like a smoky tint for a polluted alien planet or a foggy blue tint for a somber experience, combine this property with the [Color](#color) property.
### Color
The `Class.Atmosphere.Color|Color`
property sets the hue of the atmosphere for subtle environmental moods
and themes. To expand this property's visible effect, combine it with a high
[Haze](#haze) property value.
### Glare
The `Class.Atmosphere.Glare|Glare`
property sets an atmospheric glare around the sun. A high value results in an
increased effect of sunlight cast onto the sky and experience. To see this property's visible effect, you **must** combine a glare with a
[Haze](#haze) value higher than 0.
### Decay
The `Class.Atmosphere.Decay|Decay`
property sets the hue of the atmosphere away from the sun, gradually falling off
from [Color](#color) toward this value. To see this property's visible effect, you **must** combine a glare with [Haze](#haze) and [Glare](#glare) values higher than 0.