---
title: Build one half
description: Part of the Create and Destroy series. Work on finishing a map for the multiplayer experience.
next: /education/build-it-play-it-create-and-destroy/playtest-the-map
prev: /education/build-it-play-it-create-and-destroy/challenge-1
---
With the SpawnLocations done, it's time to design the city. Designing will follow these steps:
- **Add buildings**, which come in large and medium sizes, each giving different points when destroyed.
- **Place props** to make the city more visually interesting.
- **Paint terrain** like mountains, rivers, and hills.
## Duplicate the first building
1. Select a large building from the palette and **duplicate** it (CtrlD or ⌘D). Nothing obvious will happen. With collisions off, the new building will overlap the original.
2. Select the **Move** tool and use the **arrows** to drag the **duplicate** to the half of the map you're working on. Use the white grid lines to help you position the buildings halfway between the two SpawnLocations and to make sure you're keeping to one half of the map.
## Check all the angles
As you work, make sure that you're not accidentally moving the buildings upwards off the ground. Take a moment to check the building you just placed by rotating the camera to get a better look from different angles. Start by checking the building from the side.
1. Select the building, and press F to focus the camera on it.
2. Use the small arrows on the **View Selector** (top right) to change to the side view. If you can't find the View Selector, find it's button in the View tab.
3. Use the camera controls to get a good view of the building.
Below are camera controls.
| Action | Control |
|---|---|
| Move | W A S D or arrow keys |
| Rotate | Hold the right mouse button and look around. |
| Pan | Hold the middle mouse button to drag your camera around. |
### Troubleshooting tips
While designing the map, if you notice buildings don't snap in place, try the following below.
- In the Model tab, check that your Snap to Grid settings for Move is set to 4 studs. If not, your buildings may snap incorrectly.
- To get the most accurate snapping, it's recommended to work from the top view and to always move objects using the arrows, not by dragging.
- If an object won't snap correctly, restart by deleting the building and then duplicating a new one from the palette.