local Config = require(script.Parent.Config) local function getValueContainer() return game:FindFirstChild("RojoDev-" .. Config.codename) end local valueContainer = getValueContainer() local function create() valueContainer = getValueContainer() if valueContainer == nil then valueContainer = Instance.new("Folder") valueContainer.Name = "RojoDev-" .. Config.codename valueContainer.Parent = game end local valueLogLevel = valueContainer:FindFirstChild("LogLevel") if valueLogLevel == nil then valueLogLevel = Instance.new("IntValue") valueLogLevel.Name = "LogLevel" valueLogLevel.Value = 2 valueLogLevel.Parent = valueContainer end end _G[("ROJO_%s_DEV_CREATE"):format(Config.codename:upper())] = create local function getValue(name) if valueContainer == nil then return nil end local valueObject = valueContainer:FindFirstChild(name) if valueObject == nil then return nil end return valueObject.Value end local DevSettings = {} function DevSettings:isEnabled() return valueContainer ~= nil end function DevSettings:getLogLevel() return getValue("LogLevel") end return DevSettings