When you're ready to add texture maps to the `Class.SurfaceAppearance` object, you can click each map property in the [Properties](../../studio/properties.md) window and enter an asset ID.
## Texture maps
Studio currently supports 4 types of PBR texture maps: [color](#color-albedo), [normal](#normal), [roughness](#roughness), and [metalness](#metalness). Each of these maps correspond to an important aspect of the object's surface appearance. Texture maps only change visual appearance and don't affect the geometry of the `Class.MeshPart` object.