# This file is automatically generated. Please don't edit it manually. # To submit a bug report on the content, see # https://devforum.roblox.com/c/bug-reports/documentation-issues/72 name: StreamingPauseMode type: enum summary: | Determines how a Players client should handle not having enough content streamed in to continue playing properly. description: | The StreamingPauseMode enum is used to control `Class.Workspace.StreamingPauseMode` behavior. Default behavior is currently equivalent to disabled, but may change in the future. The disabled mode indicates that gameplay continues unchanged even if player does not have the minimum streaming radius available. In ClientPhysicsPause mode client-side physics is paused when the player doesn't have the minimum radius present, and resumed when the minimum radius is available. See also: - `Class.Workspace.StreamingEnabled`, controls whether network streaming is enabled for the place or not - `Class.Workspace.StreamingMinRadius`, the minimum distance that parts will be streamed to players with high priority - `Class.Workspace.StreamingTargetRadius`, the maximum distance that parts will be streamed to players code_samples: [] tags: [] deprecation_message: | Please use `Class.Workspace.StreamingIntegrityMode` instead. items: - name: Default summary: | Default behavior (currently no change to gameplay). value: 0 tags: - Deprecated deprecation_message: '' - name: Disabled summary: | No change to gameplay due to streaming region availability. value: 1 tags: - Deprecated deprecation_message: '' - name: ClientPhysicsPause summary: | Client owned physics is paused. value: 2 tags: - Deprecated deprecation_message: ''