# This file is automatically generated. Please don't edit it manually. # To submit a bug report on the content, see # https://devforum.roblox.com/c/bug-reports/documentation-issues/72 name: TextLabel type: class memory_category: Gui summary: | A 2D user interface element that displays non-interactive text. description: | A `Class.TextLabel` renders a rectangle, like a `Class.Frame`, with styled text. The rectangle can be used to define text boundaries, text scaling (`Class.TextLabel.TextScaled|TextScaled`), wrapping (`Class.TextLabel.TextWrapped|TextWrapped`), and alignment (`Class.TextLabel.TextXAlignment|TextXAlignment` and/or `Class.TextLabel.TextYAlignment|TextYAlignment`). This class contains properties that control the display of the text, such as `Class.TextLabel.Font|Font` and `Class.TextLabel.TextColor3|TextColor3`. To display only text and hide the background rectangle, set `Class.TextLabel.BackgroundTransparency|BackgroundTransparency` to `1`. A `Class.UITextSizeConstraint` object can be used to constrain the size of text with `Class.TextLabel.TextScaled|TextScaled` enabled. It is recommended that the size of text is no lower than `9`, otherwise it may not be visible to many users. code_samples: [] inherits: - GuiLabel descendants: [] tags: [] deprecation_message: '' properties: - name: TextLabel.ContentText summary: | A copy of `Class.TextLabel.Text` that contains exactly what is being rendered by the `Class.TextLabel`. description: | This property provides a copy of `Class.TextLabel.Text|Text` that contains exactly what is being rendered by the `Class.TextLabel`. This is useful for eliminating style tags used for [rich text](../../../ui/rich-text.md) markup; for example, when `Class.TextLabel.RichText|RichText` is enabled, the `Class.TextLabel.ContentText|ContentText` property shows the text as it appears to the user.
RichText Text ContentText
false <b>Hello,<br/> world!</b> <b>Hello,<br/> world!</b>
true <b>Hello,<br/> world!</b> Hello,
world!
code_samples: [] type: string tags: - ReadOnly - NotReplicated deprecation_message: '' security: read: None write: None thread_safety: ReadSafe category: Text serialization: can_load: false can_save: false capabilities: - UI - name: TextLabel.Font summary: | Determines the font used to render text. description: | This property selects one of several pre-defined fonts with which the `Class.TextLabel` will render its text. Some fonts have bold, italic and/or light variants. With the exception of the `Enum.Font.Legacy` font, each font will render text with the line height equal to the `Class.TextLabel.TextSize|TextSize` property. The `Enum.Font.Code` font is the only monospace font. It has the unique property that each character has the exact same width and height ratio of 1:2, where the width of each character is approximately half the `Class.TextLabel.TextSize|TextSize` property. This property is kept in sync with the `Class.TextLabel.FontFace|FontFace` property. code_samples: - Show-All-Fonts type: Enum.Font tags: - Hidden - NotReplicated deprecation_message: '' security: read: None write: None thread_safety: ReadSafe category: Text serialization: can_load: true can_save: false capabilities: - UI - name: TextLabel.FontFace summary: | Determines the font used to render text. description: | This property is similar to the `Class.TextLabel.Font|Font` property but allows setting fonts that don't exist in `Enum.Font`. This property is kept in sync with the `Class.TextLabel.Font|Font` property, such that when setting `Class.TextLabel.FontFace|FontFace`, the font is set to the corresponding `Enum.Font` value or to `Enum.Font.Unknown` if there are no matches. code_samples: [] type: Datatype.Font tags: [] deprecation_message: '' security: read: None write: None thread_safety: ReadSafe category: Text serialization: can_load: true can_save: true capabilities: - UI - name: TextLabel.FontSize summary: | Determines the font size to be used. description: | This property determines the font size to be used. code_samples: [] type: FontSize tags: - NotReplicated - Deprecated deprecation_message: | This property is deprecated in favor of `Class.TextLabel|TextSize` which is an integer and not an enum and thus offers far more options for sizes. security: read: None write: None thread_safety: ReadSafe category: Text serialization: can_load: true can_save: false capabilities: - UI - name: TextLabel.LineHeight summary: | Scales the spacing between lines of text in the `Class.TextLabel`. description: | Controls the height of lines as a multiple of the font's `em` square size by scaling the spacing between lines of text in the `Class.TextLabel`. Valid values range from `1.0` to `3.0`, defaulting to `1.0`. code_samples: [] type: float tags: [] deprecation_message: '' security: read: None write: None thread_safety: ReadSafe category: Text serialization: can_load: true can_save: true capabilities: - UI - name: TextLabel.LocalizedText summary: | Sets whether a `Class.TextLabel` should be `Class.GuiBase2d.Localize` or not. description: | This property sets whether a `Class.TextLabel` should regard `Class.GuiBase2d.Localize` or not. code_samples: [] type: string tags: - Hidden - ReadOnly - NotReplicated deprecation_message: '' security: read: None write: None thread_safety: ReadSafe category: Data serialization: can_load: false can_save: true capabilities: - UI - name: TextLabel.MaxVisibleGraphemes summary: | The maximum number of graphemes the `Class.TextLabel` can show. description: | This property controls the maximum number of graphemes (or units of text) that are shown on the `Class.TextLabel`. It is primarily provided as an easy way to create a [typewriter effect](../../../ui/animation.md#typewriter-effect) where the characters appear one at a time. Changing the property does not change the position or size of the visible graphemes; the layout will be calculated as if all graphemes are visible. Setting the property to `-1` disables the limit and shows the entirety of the `Class.TextLabel.Text|Text`. code_samples: [] type: int tags: [] deprecation_message: '' security: read: None write: None thread_safety: ReadSafe category: Text serialization: can_load: true can_save: true capabilities: - UI - name: TextLabel.OpenTypeFeatures summary: '' description: '' code_samples: [] type: string tags: [] deprecation_message: '' security: read: None write: None thread_safety: ReadSafe category: Text serialization: can_load: true can_save: true capabilities: - UI - name: TextLabel.OpenTypeFeaturesError summary: '' description: '' code_samples: [] type: string tags: - ReadOnly - NotReplicated deprecation_message: '' security: read: None write: None thread_safety: ReadSafe category: Text serialization: can_load: false can_save: true capabilities: - UI - name: TextLabel.RichText summary: | Determines whether the `Class.TextLabel` renders its text using rich text formatting. description: | This property determines whether the `Class.TextLabel` renders its text using [rich text](../../../ui/rich-text.md) markup to style sections of the string in bold, italics, specific colors, and more. To use rich text, simply include rich text formatting tags in the `Class.TextLabel.Text|Text` string. code_samples: [] type: boolean tags: [] deprecation_message: '' security: read: None write: None thread_safety: ReadSafe category: Text serialization: can_load: true can_save: true capabilities: - UI - name: TextLabel.Text summary: | Determines the string rendered by the `Class.TextLabel`. description: | This property determines the text content rendered by the `Class.TextLabel`. The visual properties of the string rendered to the screen is determined by `Class.TextLabel.TextColor3|TextColor3`, `Class.TextLabel.TextTransparency|TextTransparency`, `Class.TextLabel.TextSize|TextSize`, `Class.TextLabel.Font|Font`, `Class.TextLabel.TextScaled|TextScaled`, `Class.TextLabel.TextWrapped|TextWrapped`, `Class.TextLabel.TextXAlignment|TextXAlignment` and `Class.TextLabel.TextYAlignment|TextYAlignment`. It is possible to render emoji such as 🔒 and other symbols which aren't affected by the `Class.TextLabel.TextColor3|TextColor3` property. These can be pasted into `Class.Script` and `Class.LocalScript` objects, as well as the field within the [Properties](../../../studio/properties.md) window. This property may contain newline characters. Similarly, this property may contain a tab character, but it will render as a space instead. code_samples: - Fading-Banner - Emoji-in-Text type: string tags: [] deprecation_message: '' security: read: None write: None thread_safety: ReadSafe category: Text serialization: can_load: true can_save: true capabilities: - UI - name: TextLabel.TextBounds summary: | Read-only property which reflects the absolute size of rendered text in offsets. description: | This read-only property reflects the absolute size of rendered text in offsets, meaning that if you try to fit text into a rectangle, this property would reflect the minimum dimensions of the rectangle you'd need in order to fit the text. Using `Class.TextService:GetTextSize()`, you can predict what `Class.TextLabel.TextBounds|TextBounds` will be given a string, `Class.TextLabel.Font|Font`, `Class.TextLabel.TextSize|TextSize`, and frame size. code_samples: [] type: Vector2 tags: - ReadOnly - NotReplicated deprecation_message: '' security: read: None write: None thread_safety: ReadSafe category: Text serialization: can_load: false can_save: false capabilities: - UI - name: TextLabel.TextColor summary: | Determines the color of text. description: | This property determines the color of text. code_samples: [] type: BrickColor tags: - Hidden - NotReplicated - Deprecated deprecation_message: | This item has been superseded by `Class.TextLabel.TextColor3` which should be used in all new work. security: read: None write: None thread_safety: ReadSafe category: Text serialization: can_load: true can_save: false capabilities: - UI - name: TextLabel.TextColor3 summary: | Determines the color of rendered text. description: | This property determines the color of all the text rendered by the `Class.TextLabel` element. code_samples: - Countdown-Text type: Color3 tags: [] deprecation_message: '' security: read: None write: None thread_safety: ReadSafe category: Text serialization: can_load: true can_save: true capabilities: - UI - name: TextLabel.TextDirection summary: | Direction in which the text is rendered. description: | `Enum.TextDirection` in which the text is rendered. code_samples: [] type: TextDirection tags: [] deprecation_message: '' security: read: None write: None thread_safety: ReadSafe category: Text serialization: can_load: true can_save: true capabilities: - UI - name: TextLabel.TextFits summary: | A boolean representation of whether the label's text fits within the size of it. description: | A boolean representation of whether the label's text fits within the size of it. code_samples: [] type: boolean tags: - ReadOnly - NotReplicated deprecation_message: '' security: read: None write: None thread_safety: ReadSafe category: Text serialization: can_load: false can_save: false capabilities: - UI - name: TextLabel.TextScaled summary: | Changes whether text is resized to fit within the `Class.TextLabel`. description: | This property determines whether text is scaled so that it fills the label's entire space. When enabled, `Class.TextLabel.TextSize|TextSize` is ignored and `Class.TextLabel.TextWrapped|TextWrapped` is automatically enabled. This property is useful for rendering text elements within `Class.BillboardGui|BillboardGuis`. When this property is used for [on-screen UI](../../../ui/on-screen-containers.md), it may be helpful to use a `Class.UITextSizeConstraint` to restrict the range of possible text sizes. ##### Automatic Sizing It's recommended that you avoid usage of `Class.TextLabel.TextScaled|TextScaled` and adjust UI to take advantage of the `Class.GuiObject.AutomaticSize|AutomaticSize` property instead. Here are the core differences between the two properties: - `Class.TextLabel.TextScaled|TextScaled` scales the content (text) to accommodate the UI. Without careful consideration, some text may become unreadable if scaled too small. - `Class.GuiObject.AutomaticSize|AutomaticSize` resizes the UI to accommodate content while maintaining a consistent font size. For more information, see [here](../../../ui/size-modifiers.md#automatic-sizing). Additionally, it's recommended that you avoid applying both `Class.GuiObject.AutomaticSize|AutomaticSize` and `Class.TextLabel.TextScaled|TextScaled` and to the same `Class.TextLabel`. `Class.GuiObject.AutomaticSize|AutomaticSize` determines the maximum amount of available space that a `Class.GuiObject` can use (in this case, text), while `Class.TextLabel.TextScaled|TextScaled` uses the available space determined by `Class.GuiObject.AutomaticSize|AutomaticSize` to scale the font size up to the maximum font size (100) if there are no size constraints. code_samples: [] type: boolean tags: [] deprecation_message: '' security: read: None write: None thread_safety: ReadSafe category: Text serialization: can_load: true can_save: true capabilities: - UI - name: TextLabel.TextSize summary: | Determines the line height of text in offsets. description: | This property determines the height of one line of rendered text. The unit is in offsets, not points (which is used in most document editing programs). The `Enum.Font.Legacy` font does not hold this property. code_samples: [] type: float tags: [] deprecation_message: '' security: read: None write: None thread_safety: ReadSafe category: Text serialization: can_load: true can_save: true capabilities: - UI - name: TextLabel.TextStrokeColor3 summary: | Determines the color of the text stroke (outline). description: | This property sets the color of the stroke, or outline, of rendered text. Along with `Class.TextLabel.TextStrokeTransparency|TextStrokeTransparency`, it determines the final visual appearance of the text stroke. As a powerful alternative which supports color gradients, see `Class.UIStroke`. code_samples: [] type: Color3 tags: [] deprecation_message: '' security: read: None write: None thread_safety: ReadSafe category: Text serialization: can_load: true can_save: true capabilities: - UI - name: TextLabel.TextStrokeTransparency summary: | Determines the transparency of the text stroke (outline). description: | This property sets the transparency of the stroke, or outline, of rendered text. Along with `Class.TextLabel.TextStrokeColor3|TextStrokeColor3`, it determines the final visual appearance of the text stroke. Note that text stroke is multiple renderings of the same transparency, so this property is essentially multiplicative on itself four times over. Therefore, it's recommended to set `Class.TextLabel.TextStrokeTransparency|TextStrokeTransparency` to a value in the range of `0.75` to `1` for more a more subtle effect. As a powerful alternative which supports color gradients, see `Class.UIStroke`. code_samples: [] type: float tags: [] deprecation_message: '' security: read: None write: None thread_safety: ReadSafe category: Text serialization: can_load: true can_save: true capabilities: - UI - name: TextLabel.TextTransparency summary: | Determines the transparency of rendered text. description: | This property determines the transparency of all the text rendered by the `Class.TextLabel`. code_samples: [] type: float tags: [] deprecation_message: '' security: read: None write: None thread_safety: ReadSafe category: Text serialization: can_load: true can_save: true capabilities: - UI - name: TextLabel.TextTruncate summary: | Controls the truncation of the text displayed in the `Class.TextLabel`. description: | Controls the truncation of the text displayed in the `Class.TextLabel`. code_samples: [] type: TextTruncate tags: [] deprecation_message: '' security: read: None write: None thread_safety: ReadSafe category: Text serialization: can_load: true can_save: true capabilities: - UI - name: TextLabel.TextWrap summary: | Determines whether or not text should wrap at the edges of the `Class.TextLabel` element's space. description: | This property determines whether or not text should wrap at the edges of the `Class.TextLabel` element's space. code_samples: [] type: boolean tags: - NotReplicated - Deprecated deprecation_message: | This property is simply an alias for `Class.TextLabel|TextWrapped`. Use the past-tense version instead. security: read: None write: None thread_safety: ReadSafe category: Text serialization: can_load: true can_save: false capabilities: - UI - name: TextLabel.TextWrapped summary: | Determines if text wraps to multiple lines within the `Class.TextLabel` element's space, truncating excess text. description: | When enabled, this property will render text on multiple lines within a `Class.TextLabel` element's space so that `Class.TextLabel.TextBounds|TextBounds` will never exceed the `Class.GuiBase2d.AbsoluteSize` of the element. This is achieved by breaking long lines of text into multiple lines. Line breaks will prefer whitespace; should a long unbroken word exceed the width of the element, that word will be broken into multiple lines. If further line breaks would cause the vertical height of the text (the **Y** component of `Class.TextLabel.TextBounds|TextBounds`) to exceed the vertical height of the element (the **Y** component of `Class.GuiBase2d.AbsoluteSize`), then that line will not be rendered at all. code_samples: [] type: boolean tags: [] deprecation_message: '' security: read: None write: None thread_safety: ReadSafe category: Text serialization: can_load: true can_save: true capabilities: - UI - name: TextLabel.TextXAlignment summary: | Determines the horizontal alignment of rendered text. description: | This property determines the horizontal alignment of text rendered within the object's space. It is used in conjunction with `Class.TextLabel.TextYAlignment|TextYAlignment` to fully determine text alignment on both axes. Note that this property won't affect the read-only properties `Class.TextLabel.TextBounds|TextBounds` and `Class.TextLabel.TextFits|TextFits`. code_samples: [] type: TextXAlignment tags: [] deprecation_message: '' security: read: None write: None thread_safety: ReadSafe category: Text serialization: can_load: true can_save: true capabilities: - UI - name: TextLabel.TextYAlignment summary: | Determines the vertical alignment of rendered text. description: | This property determines the vertical alignment of text rendered within the object's space. It is used in conjunction with `Class.TextLabel.TextXAlignment|TextXAlignment` to fully determine text alignment on both axes. Note that this property won't affect the read-only properties `Class.TextLabel.TextBounds|TextBounds` and `Class.TextLabel.TextFits|TextFits`. code_samples: [] type: TextYAlignment tags: [] deprecation_message: '' security: read: None write: None thread_safety: ReadSafe category: Text serialization: can_load: true can_save: true capabilities: - UI methods: [] events: [] callbacks: []