# This file is automatically generated. Please don't edit it manually. # To submit a bug report on the content, see # https://devforum.roblox.com/c/bug-reports/documentation-issues/72 name: SoundGroup type: class memory_category: Internal summary: | A `Class.SoundGroup` is used to manage the volume and sound effects on multiple `Class.Sound|Sounds` at once. `Class.Sound|Sounds` in the SoundGroup will have their volume and effects adjusted by the SoundGroup. description: | A `Class.SoundGroup` is used to manage the volume and effects on multiple `Class.Sound|Sounds` at once. Every sound in the sound group will have its volume adjusted by the group's `Class.SoundGroup.Volume|Volume` property which acts as a multiplier, meaning a `Class.Sound` with volume `0.5` assigned to a `Class.SoundGroup` with a volume of `0.5` will have an effective volume of `0.25`. If the `Class.SoundGroup` has any `Class.SoundEffect|SoundEffects` as children, those effects will be applied to all of the `Class.Sound|Sounds` in the group. Note that a `Class.Sound` must be added to a `Class.SoundGroup` by setting its `Class.Sound.SoundGroup|SoundGroup` property, not by simply parenting the `Class.Sound` to the `Class.SoundGroup`. A `Class.Sound` can only belong to one `Class.SoundGroup` at a time, although you can nest groups as outlined [here](../../../sound/groups.md#nesting-soundgroups). See [Sound Groups](../../../sound/groups.md) for further details on working with the `Class.SoundGroup` class. code_samples: [] inherits: - Instance descendants: [] tags: [] deprecation_message: '' properties: - name: SoundGroup.Volume summary: | The volume multiplier applied to `Class.Sound|Sounds` that are in the `Class.SoundGroup`. description: | The volume multiplier applied to `Class.Sound|Sounds` which belong to the `Class.SoundGroup`. Value can range from `0` to `10`. code_samples: - Sound-SoundGroup type: float tags: [] deprecation_message: '' security: read: None write: None thread_safety: ReadSafe category: State serialization: can_load: true can_save: true capabilities: - LegacySound methods: [] events: [] callbacks: []