# This file is automatically generated. Please don't edit it manually. # To submit a bug report on the content, see # https://devforum.roblox.com/c/bug-reports/documentation-issues/72 name: SoundEffect type: class memory_category: Instances summary: | SoundEffect is the base class that all other sound effects derive from. A SoundEffect can be applied to either a `Class.Sound` or `Class.SoundGroup` by being parented to either. description: | SoundEffect is the base class that all other sound effects derive from. A SoundEffect can be applied to either a `Class.Sound` or `Class.SoundGroup` by being parented to either. Multiple effects can be applied to the same Sound or SoundGroup. The order the effects will be applied in is determined by that effect's Priority. code_samples: [] inherits: - Instance descendants: - ChorusSoundEffect - CompressorSoundEffect - DistortionSoundEffect - EchoSoundEffect - EqualizerSoundEffect - FlangeSoundEffect - PitchShiftSoundEffect - ReverbSoundEffect - TremoloSoundEffect tags: - NotCreatable deprecation_message: '' properties: - name: SoundEffect.Enabled summary: | Toggles the effect on and off. description: | Toggles the effect on and off. True by default. code_samples: [] type: boolean tags: [] deprecation_message: '' security: read: None write: None thread_safety: ReadSafe category: State serialization: can_load: true can_save: true capabilities: - LegacySound - name: SoundEffect.Priority summary: | Determines the order the effect will be applied in relation to other effects. description: | Determines the order the effect will be applied in relation to other effects. Higher priority effects will be applied earlier. The exception is when Priority equals 0 (which is the default). In this case, the base priority for the effect will be used. If the priority of two effects are equal, then the order is undetermined. code_samples: [] type: int tags: [] deprecation_message: '' security: read: None write: None thread_safety: ReadSafe category: State serialization: can_load: true can_save: true capabilities: - LegacySound methods: [] events: [] callbacks: []