# This file is automatically generated. Please don't edit it manually. # To submit a bug report on the content, see # https://devforum.roblox.com/c/bug-reports/documentation-issues/72 name: Snap type: class memory_category: BaseParts summary: | Holds two parts together and functions identically to `Class.Weld`. description: | An object that holds two objects rigidly together. Most commonly created when `Class.BasePart:MakeJoints()` is called on parts where Inlet and Stud `Enum.SurfaceType` are touching. Functionally identical to `Class.Weld`. See also `Class.WeldConstraint` for a newer alternative using the [constraints](../../../physics/mechanical-constraints.md) system that does not require `Class.JointInstance.C0|C0` or `Class.JointInstance.C1|C1` properties to be manually set. ## Root part Every Assembly has a root part, see `Class.BasePart:GetRootPart()`. When a Snap's `Class.JointInstance.C0|C0`/`Class.JointInstance.C1|C1` is modified the root part will stay where it was. ## Directionality Snaps do not have any directionality. `Class.JointInstance.Part0|Part0` or `Class.JointInstance.Part1|Part1`, doesn't matter. You can imagine rigid joints forming a tree branching down from the root part. All the parts down the tree from root will move, and their welded "children" in this tree will move with them. code_samples: [] inherits: - JointInstance descendants: [] tags: - Deprecated deprecation_message: '' properties: [] methods: [] events: [] callbacks: []