# This file is automatically generated. Please don't edit it manually. # To submit a bug report on the content, see # https://devforum.roblox.com/c/bug-reports/documentation-issues/72 name: ObjectValue type: class memory_category: Instances summary: | A container object for a reference to another instance. description: | Stores a single reference to another object. If this object is duplicated within Studio and the value refers to an object also being copied, then the new `ObjectValue` points to the copied object instead of the original. Otherwise, the same value is kept. Copying and pasting this object clears the value field. You can set the value within Studio like other reference-type fields (such as `Class.Model.PrimaryPart`): click the field within the Properties window, then click the object you wish to set it to within the game view or Explorer window. You can clear the field (set it to `nil`) by clicking the X that appears when you click the field. Like all `Class.ValueBase` objects, this single value is stored in the `Class.ObjectValue.Value|Value` property. The `Changed` event fires with the new value being stored in the object, instead of a string representing the property being changed. If [streaming](../../../workspace/streaming.md) is enabled, the `Value` property is nil until the referenced object streams in, at which point the `Changed` event fires. code_samples: - ObjectValue-Example inherits: - ValueBase descendants: [] tags: [] deprecation_message: '' properties: - name: ObjectValue.Value summary: | Holds a reference to an instance. description: | Holds a reference to an instance. code_samples: [] type: Instance tags: [] deprecation_message: '' security: read: None write: None thread_safety: ReadSafe category: Data serialization: can_load: true can_save: true capabilities: [] methods: [] events: - name: ObjectValue.Changed summary: | Fires whenever the `Class.ObjectValue.Value` is changed. description: | Fires whenever the `Class.ObjectValue.Value` changes. It runs with the new value being stored in the argument object, instead of a string representing the property being changed. Listening for the `Changed` signal can be useful in games that use `ObjectValues` to track game state, such as an RPG targeting system. code_samples: - ObjectValue-Changed1 parameters: - name: value type: Instance default: summary: | The new value after the change. tags: [] deprecation_message: '' security: None capabilities: [] - name: ObjectValue.changed summary: '' description: '' code_samples: [] parameters: - name: value type: Instance default: summary: '' tags: - Deprecated deprecation_message: | This event is a deprecated variant of `Class.ObjectValue.Changed` which should be used instead. security: None capabilities: [] callbacks: []