# This file is automatically generated. Please don't edit it manually. # To submit a bug report on the content, see # https://devforum.roblox.com/c/bug-reports/documentation-issues/72 name: Flag type: class memory_category: BaseParts summary: | The Flag object helps you make 'capture the flag' style games. description: | The Flag is a unit spawned with a `Class.FlagStand` object, and will respawn when captured. When a player touches this object's Handle, which must be a child of the Flag object, which is a Part named "Handle", the flag will be added to the player's backpack and will appear in their hand. A player cannot select other weapons while carrying a flag, and can drop the flag at anytime by pressing "Backspace" on the keyboard. If the player carrying a flag steps onto another FlagStand of a different team color, the flag will be removed from the player's backpack and a point will be added to the user's leaderstats, if provided. The flag will then regenerate at the originating flag stand. code_samples: [] inherits: - Tool descendants: [] tags: - Deprecated deprecation_message: | The `Class.Flag` and `Class.FlagStand` objects were created to allow developers to make 'capture the flag' style games quickly. However they have been deprecated and developers are advised to design their own systems which will be more flexible and reliable. properties: - name: Flag.TeamColor summary: | The `Class.Team` this flag is for. Corresponds with the TeamColors in the `Class.Teams` service. description: | The `Class.Team` this flag is for. Corresponds with the TeamColors in the `Class.Teams` service. The `Class.Flag` and `Class.FlagStand` objects were created to allow developers to make 'capture the flag' style games quickly. code_samples: [] type: BrickColor tags: [] deprecation_message: | This property was a part of the now deprecated `Class.Flag` service. It should not be used in new work. security: read: None write: None thread_safety: ReadSafe category: Data serialization: can_load: true can_save: true capabilities: - Basic - Input methods: [] events: [] callbacks: []