# This file is automatically generated. Please don't edit it manually. # To submit a bug report on the content, see # https://devforum.roblox.com/c/bug-reports/documentation-issues/72 name: Debris type: class memory_category: Instances summary: | Allows scheduling the guaranteed destruction of an object without yielding. . description: | The **Debris** service allows scheduling guaranteed destruction of an object without yielding. #### Advantages Besides creating a bit of a mess, objects that are no longer required can use up system memory and cause an experience to run slower over time. For this reason, it's always advised to call `Class.Instance:Destroy()` on objects you no longer need. In some cases, however, an object may have a specific period of utility before it can be destroyed. Consider a wall being smashed into individual bricks. If you want a brick to linger for 3 seconds before being destroyed, you can use the following code: ```lua task.wait(3) brick:Destroy() ``` However, waiting causes the thread to yield which may be undesired. To avoid yielding, a callback function can be scheduled to run on a new thread after 3 seconds: ```lua task.delay(3, function() brick:Destroy() end) ``` Or in one line: ```lua task.delay(3, brick.Destroy, brick) ``` While this now avoids yielding, it has a potential drawback in that the scheduled callback will never run if the script is disabled or destroyed before the callback runs. This is where `Class.Debris` has a specific advantage, as it does not yield the current thread and runs outside the context of the script, guaranteeing the instance is eventually destroyed even if the script is disabled or destroyed. The following code does not yield and guarantees the instance will be destroyed: ```lua Debris:AddItem(brick, 3) ``` Note that `Class.Debris` has a hardcoded maximum of 1,000 objects, so if more than 1,000 items are added, the oldest debris will be destroyed instantly to make room for new debris. code_samples: - Debris-AddItem inherits: - Instance descendants: [] tags: - NotCreatable - Service deprecation_message: '' properties: - name: Debris.MaxItems summary: | The maximum number of items that can be assigned to the `Class.Debris` service at one time. description: | The maximum number of items that can be assigned to the Debris service at one time. If this number is exceeded, objects are automatically destroyed in order from oldest to newest until the amount is less than or equal to MaxItems. This property is currently restricted and will error if set. The value is hardcoded to 1,000 items. code_samples: [] type: int tags: - Deprecated deprecation_message: | This property is deprecated and should not be used in new work. security: read: None write: None thread_safety: ReadSafe category: Data serialization: can_load: true can_save: true capabilities: - Basic methods: - name: Debris:AddItem summary: | Schedules a given `Class.Instance` for destruction within the specified lifetime. description: | Schedules a given `Class.Instance` for destruction within the specified lifetime. After the `lifetime` argument has elapsed, the object is destroyed in the same manner as `Class.Instance:Destroy()`. Note that the `lifetime` argument is optional and defaults to 10 seconds. Note that `Class.Debris` has a hardcoded maximum of 1,000 objects, so if more than 1,000 items are added, the oldest debris will be destroyed instantly to make room for new debris. This means you should treat the `lifetime` parameter as a **maximum** lifetime, not an exact lifetime. code_samples: - Debris-AddItem parameters: - name: item type: Instance default: summary: | The `Class.Instance` to add to `Class.Debris`. - name: lifetime type: double default: 10 summary: | Number of seconds before the `Class.Instance` should be destroyed. returns: - type: () summary: '' tags: [] deprecation_message: '' security: None thread_safety: Unsafe capabilities: - Basic - name: Debris:addItem summary: '' description: '' code_samples: [] parameters: - name: item type: Instance default: summary: '' - name: lifetime type: double default: 10 summary: '' returns: - type: () summary: '' tags: - Deprecated deprecation_message: | This function is a deprecated variant of `Class.Debris:AddItem()` which should be used instead. security: None thread_safety: Unsafe capabilities: - Basic events: [] callbacks: []