--- title: include --- The following Luau code sample demonstrates how to, after a player equips a fishing pole, listen for user input (in this case, the E key) and call additional functions: ```lua local ContextActionService = game:GetService("ContextActionService") local ReplicatedStorage = game:GetService("ReplicatedStorage") -- Get a module script from ReplicatedStorage that returns a single function local performSomeAction = require(ReplicatedStorage.performSomeAction) -- Assumes that this script is a child of the fishing pole local fishingPole = script.Parent local ACTION_CAST = "Cast" -- Check that the key is down, then call another function local function castLine(_actionName, inputState, _inputObject) if inputState == Enum.UserInputState.Begin then performSomeAction() end end -- Only enable the action when the player equips the fishing pole fishingPole.Equipped:Connect(function() ContextActionService:BindAction(ACTION_CAST, castLine, true, Enum.KeyCode.E) end) -- Disable the action when the player unequips the fishing pole fishingPole.Unequipped:Connect(function() ContextActionService:UnbindAction(ACTION_CAST) end) ```