---
title: Use particles for actions
prev: /education/build-it-play-it-mansion-of-wonder/connect-the-beam
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description: Learn how to use particle effects to give players feedback to their actions, and learn several techniques to further customize your particles in Roblox Studio. Part of the Build It Play It Mansion of Wonder series.
---
With arrows finished, first-time players can follow the path to their goal, making their initial introduction clearer and less likely that they get lost and quit. To further enhance the user experience, let players know they've successfully completed their task with an appealing particle effect.
In the example below, a celebratory burst of ticket-shaped particles emits whenever players interact with the booths.
An example is shown below.
## Create a burst effect
Different properties can be changed so that the particles look more like a quick burst rather than a gentle stream. After designing the particle, you'll disable the emitter so that it only plays when activated by a script.
## Make particles spread
The ParticleEmitter sends out particles along two planes controlled by the property, **SpreadAngle**.
1. To make the particles fly out in all directions like the example, set the **SpreadAngle X** and **Y** to **360**.
## Different burst properties
After adding the recommended values under the video, the particles will look like they are quickly bursting from the player like a firework.
1. To get a burst motion, set the following properties to these values to make the particles explode and then quickly fade out.
| Property | Value | Rationale |
|---|---|---|
| **LightEmission** | 0.4 | Adds a faint glow. Note the maximum is 1. |
| **Drag** | 8 | More drag causes the particles to quickly lose speed. |
| **Lifetime** | 0.6, 1 | Makes particles exist for between .6 and 1 seconds. |
| **Rate** | 50 | How many particles are emitted per second. |
| **Speed** | 40 | How fast the particles are going when first emitted. |