--- title: Code the leaderboard description: Part of the Adventure Game Series in Roblox. Create a leaderboard in Roblox Studio to track player items. next: /education/adventure-game-series/collect-items prev: /education/adventure-game-series/create-the-map --- In-game, player will have important stats they need to see like the items they've collected. These numbers will be displayed using a leaderboard. **Leaderboards** are built-in features of Roblox that need a script to be activated and customized. Note that the leaderboard in this experience doesn't save player information in-between sessions. For information on saving player data, you'll need to use an advanced coding concept called [data stores](../../cloud-services/data-stores/index.md). ## Set up the leaderboard Whenever a player is added to the experience, they'll need to be added to the leaderboard along with code for tracking the individual stats. 1. In the Explorer, under **ServerScriptService**, create a new script named PlayerSetup. In that script, delete the hello world line and write a descriptive comment. 2. After the comment, create a custom function named onPlayerJoin with a parameter named player. ```lua -- Creates a leaderboard that shows player variables local function onPlayerJoin(player) end ``` 3. In `onPlayerJoin`, create a variable named `leaderstats`, and have it create a new **Folder** Instance. ```lua local function onPlayerJoin(player) local leaderstats = Instance.new("Folder") end ``` 4. Name the new **Folder** instance `leaderstats`, and parent it to the player. Naming the folder `leaderstats` lets Roblox Studio know to create a leaderboard. ```lua local function onPlayerJoin(player) local leaderstats = Instance.new("Folder") leaderstats.Name = "leaderstats" leaderstats.Parent = player end ``` Because leaderboards are a built-in feature, they must be named exactly as seen. For example, a folder named "leaderboard" wouldn't work. 5. After the end of the function, connect `OnPlayerJoin` to the `PlayerAdded` event. Whenever a player joins the experience, each player will be provided the leaderboard. ```lua local Players = game:GetService("Players") local function onPlayerJoin(player) local leaderstats = Instance.new("Folder") leaderstats.Name = "leaderstats" leaderstats.Parent = player end Players.PlayerAdded:Connect(onPlayerJoin) ``` Don't test yet since you won't see a leaderboard. Because there are no stats to display, the leaderboard won't appear. ## Track player stats Now that a leaderboard is created, it needs to show the player these numbers: - **Gold** - How much money the player has. - **Items** - How many items the player has collected from the world. - **Spaces** - The most items a player can hold at one time. Each of these numbers will be an IntValue, a placeholder object for a number. ### Code player gold Start with coding a stat for gold. 1. In `OnPlayerJoin`, under `leaderstats.Parent = player`, type `local gold = Instance.new("IntValue")`. This creates a new IntValue and stores it in the variable gold. ```lua local function onPlayerJoin(player) local leaderstats = Instance.new("Folder") leaderstats.Name = "leaderstats" leaderstats.Parent = player local gold = Instance.new("IntValue") end ``` 2. Next, type `gold.Name = "Gold"`. This gives the IntValue a name so you can use it in other scripts. The name will also be shown to players on the leaderboard. ```lua local function onPlayerJoin(player) local gold = Instance.new("IntValue") gold.Name = "Gold" end ``` If you decide to use your own stat names, keep track of their exact name and spelling. They'll be referenced later in the series for other scripts. 3. On a new line, type `gold.Value = 0`. This sets the starting value for players. ```lua local function onPlayerJoin(player) local gold = Instance.new("IntValue") gold.Name = "Gold" gold.Value = 0 end ``` While variables are normally changed using `=` as in `myNumber = 10`, an IntValue is changed using `Value`, like `myIntValue.Value = 10`. 4. Type `gold.Parent = leaderstats`. This parents the IntValue for gold to leaderstats. If the IntValue is not parented to leaderstats, players won't see it. ```lua local function onPlayerJoin(player) local gold = Instance.new("IntValue") gold.Name = "Gold" gold.Value = 0 gold.Parent = leaderstats end ``` 5. Play your project and notice that a leaderboard appears in the top right. ### Troubleshooting tips If you don't see the leaderboard, try the following: - Make sure that `.Value` is capitalized. - Make sure that the variable for the IntValue is parented to the leaderboard like `gold.Parent = leaderstats`. ### Code items and spaces Remember that the stat names can be anything based off the game design document. In other words, `"Items"` can be `"Crystals"` instead. 1. Add a blank line to separate the next stat, then create the item stat by setting up a new IntValue the same way you did for gold. ```lua local function onPlayerJoin(player) gold.Parent = leaderstats -- Create the Items stat local items = Instance.new("IntValue") items.Name = "Items" items.Value = 0 items.Parent = leaderstats end ``` 2. Create a new stat for the player's bag spaces. Set `spaces.Value` to `2` so players start the experience only being able to hold two items at once, encouraging them buy a new bag as soon as they can. ```lua local function onPlayerJoin(player) items.Parent = leaderstats -- Create the Spaces stat local spaces = Instance.new("IntValue") spaces.Name = "Spaces" spaces.Value = 2 spaces.Parent = leaderstats end ``` 3. Test the project. Players should have a leaderboard showing Gold, Items, and Spaces. If the leaderboard doesn't appear, try checking the following below. - If you can't see the number on the leaderboard, check that each IntValue is parented to leaderstats. - Make sure each IntValue is spelled exactly as shown - Check that the PlayerAdded event is at the bottom of the script ## Complete PlayerSetup script A finished version of the script can be referenced below. ```lua local Players = game:GetService("Players") -- Creates a leaderboard that shows player variables local function onPlayerJoin(player) local leaderstats = Instance.new("Folder") leaderstats.Name = "leaderstats" leaderstats.Parent = player local gold = Instance.new("IntValue") gold.Name = "Gold" gold.Value = 0 gold.Parent = leaderstats local items = Instance.new("IntValue") items.Name = "Items" items.Value = 0 items.Parent = leaderstats local spaces = Instance.new("IntValue") spaces.Name = "Spaces" spaces.Value = 2 spaces.Parent = leaderstats end -- Run onPlayerJoin when the PlayerAdded event fires Players.PlayerAdded:Connect(onPlayerJoin) ```