--- title: Variables description: A name that holds a value. --- A **variable** is a name that holds a value. Variable values can be [numbers](./numbers.md), [strings](./strings.md), [booleans](./booleans.md), [data types](/reference/engine/datatypes), and more. ## Name variables Variable names can be any non-reserved string of letters, digits, and underscores that don't start with a digit. ```lua LETTERS -- valid a1 -- valid var_name -- valid _test -- valid if -- NOT valid 25th -- NOT valid ``` Variable names are **case-sensitive**, so `TestVar` and `TESTVAR` are different names. Avoid naming variables with an underscore and all uppercase letters, such as `_VERSION`, because Luau may reserve them for internal global variables. ### Best practices It's best practice to spell out words fully. Abbreviations generally make code easier to write, but harder to read. Following common naming practices when naming your variables can help you and others understand their meaning or purpose: - Use `PascalCase` names for class and enum-like objects. - Use `PascalCase` names for all Roblox APIs. `camelCase` APIs are mostly deprecated. - Use `camelCase` names for local variables, member values, and [functions](./functions.md). - Use `LOUD_SNAKE_CASE` names for local constants (variables with values that you don't expect to [change](#change-values)). - Don't capitalize entire acronyms within names. For example, write `aJsonVariable` or `MakeHttpCall`. ### Reserved names Luau reserves the following keywords, so you can't use them to name variables or [functions](./functions.md): - `and` - `for` - `or` - `break` - `function` - `repeat` - `do` - `if` - `return` - `else` - `in` - `then` - `elseif` - `local` - `true` - `end` - `nil` - `until` - `false` - `not` - `while` ## Assign values To create a variable and assign a value to it, use the `=` operator. Put the variable on the left of the `=` and the value on the right. If you don't put a value, the value is `nil`. Variables can have **global** or **local** [scopes](./scope.md). They have global scope by default, but it's almost always better to create them with local scope because Luau accesses local variables faster than global ones. To give a variable local scope, put the keyword `local` before a variable's name when you assign a value to it. For more information on Scope in Luau, see [Scope](./scope.md). ```lua local nilVar local x = 10 local word = "Hello" local boolean = true print(nilVar) -- nil print(x) -- 10 print(word) -- Hello print(boolean) -- true ``` ### Assign values to multiple variables You can assign values to multiple variables in one line by separating each variable-value pair with a comma. If you have more variables than values, then Luau assigns `nil` to the extra variables. If you have more values than variables, Luau doesn't assign the extra values to any variables. ```lua local a, b, c = 1, 2, 3 local d, e, f = 4, 5 -- extra variable local g, h = 7, 8, 9 -- extra value print(a, b, c) -- 1, 2, 3 print(d, e, f) -- 4, 5, nil print(g, h) -- 7, 8 ``` ## Change values To change a value of a variable, assign another value to it. ```lua local x, y = 10, 20 print(x) -- 10 print(y) -- 20 local x = 1000 local y = 2000 print(x) -- 1000 print(y) -- 2000 ```