# This file is automatically generated. Please don't edit it manually. # To submit a bug report on the content, see # https://devforum.roblox.com/c/bug-reports/documentation-issues/72 name: SunRaysEffect type: class memory_category: Instances summary: | Renders dynamic rays from the sun. description: | The **SunRaysEffect** renders a halo of light around sun. The halo is shaped/blocked by world objects between the `Class.Workspace.CurrentCamera` and the sun. Like other post-processing effects, **SunRaysEffect** will only work while `Class.PostEffect.Enabled|Enabled` and when parented to `Class.Lighting` or `Class.Workspace.CurrentCamera`. Also, it may not render on low-end devices, and it may render differently depending on your Studio settings (see the **Quality Level** settings in **Rendering** → **Performance**). For more details on this effect and others, see [Post-Processing Effects](../../../environment/post-processing-effects.md). code_samples: [] inherits: - PostEffect descendants: [] tags: [] deprecation_message: '' properties: - name: SunRaysEffect.Intensity summary: | Determines the opacity of the sun rays. description: | Intensity determines the opacity of the sun rays. Values closer to 0 are less visible, while values closer to 1 become more visible. code_samples: [] type: float tags: [] deprecation_message: '' security: read: None write: None thread_safety: ReadSafe category: State serialization: can_load: true can_save: true capabilities: - Environment - name: SunRaysEffect.Spread summary: | Determines how wide the sun rays will spread out. description: | Spread determines how wide the sun rays will spread across the sky. Its value should be set between 0 and 1 as values outside that range have undefined behavior. code_samples: [] type: float tags: [] deprecation_message: '' security: read: None write: None thread_safety: ReadSafe category: State serialization: can_load: true can_save: true capabilities: - Environment methods: [] events: [] callbacks: []