# This file is automatically generated. Please don't edit it manually. # To submit a bug report on the content, see # https://devforum.roblox.com/c/bug-reports/documentation-issues/72 name: FileMesh type: class memory_category: BaseParts summary: | The FileMesh object applies a mesh to a `Class.BasePart` when parented to it. Its properties are inherited by the `Class.SpecialMesh` object. description: | The FileMesh object applies a textured mesh to a `Class.BasePart` when parented to it. Its properties are inherited by the `Class.SpecialMesh` object. ## What is a FileMesh? FileMeshes allow user uploaded meshes to be applied to a `Class.BasePart`. The mesh that is applied is dependent on the `Class.FileMesh.MeshId` property. A texture can also be applied to this mesh using `Class.FileMesh.TextureId`. Although it is not an abstract class, and can be used by developers, all `Class.FileMesh` properties are inherited by the `Class.SpecialMesh` object. A `Class.SpecialMesh` behaves identically to the FileMesh object when its `Class.SpecialMesh.MeshType` is set to 'FileMesh'. Although both objects are functional, the `Class.SpecialMesh` object is the official supported class. For more information on using meshes, please see the `Class.SpecialMesh` page. code_samples: - FileMesh-Offset-and-Scale inherits: - DataModelMesh descendants: - SpecialMesh tags: [] deprecation_message: '' properties: - name: FileMesh.MeshId summary: | The MeshId is the content ID of the mesh that is to be displayed. description: | The MeshId is the content ID of the mesh that is to be displayed. The content ID for a mesh is generated when a developer uploads a mesh to Roblox. code_samples: - Mesh-VertexColor type: ContentId tags: [] deprecation_message: '' security: read: None write: None thread_safety: ReadSafe category: Data serialization: can_load: true can_save: true capabilities: - Basic - name: FileMesh.TextureId summary: | The TextureId is the content ID of the texture that is to be applied to the mesh. description: | The TextureId is the content ID of the image that is to be applied to used for the meshes texture. When the TextureId property is set to an empty string, no texture will be applied to the mesh. #### How can I change the texture of a mesh? Using the TextureId property, the texture of a mesh can be changed without having to reupload the mesh. To do this, a new image will need to be uploaded to Roblox with the desired texture. The original texture image file can be obtained by exporting the mesh using the 'Export Selection' option in Roblox Studio. The image file will be saved alongside the exported .obj file. The new texture can then be re-uploaded to Roblox as a Decal and its content ID can be applied to the mesh using the TextureId property. #### How can I make a textured mesh? A mesh can only be textured if the mesh has been UV mapped. UV mapping refers to the practice of projecting a texture map onto a mesh. This cannot be done using Roblox Studio and has to be done using an external 3D modelling application such as [Blender][1]. [1]: https://www.blender.org/ code_samples: - Mesh-VertexColor type: ContentId tags: [] deprecation_message: '' security: read: None write: None thread_safety: ReadSafe category: Data serialization: can_load: true can_save: true capabilities: - Basic methods: [] events: [] callbacks: []