# This file is automatically generated. Please don't edit it manually. # To submit a bug report on the content, see # https://devforum.roblox.com/c/bug-reports/documentation-issues/72 name: ExperienceInviteOptions type: class memory_category: Instances summary: | Used to customize a player invite prompt. description: | Used to customize a [player invite prompt](../../../production/promotion/invite-prompts.md), such as to customize the prompt message, target a specific connection, or include launch data in the invite. code_samples: [] inherits: - Instance descendants: [] tags: - NotReplicated deprecation_message: '' properties: - name: ExperienceInviteOptions.InviteMessageId summary: | Asset ID that maps to a **Notification** asset type. description: | Asset ID that maps to a **Notification** asset type. This asset is used to store/localize a custom string for the invite notification that connections receive. See [Setting Notification Options](../../../production/promotion/invite-prompts.md#setting-notification-options) for details. code_samples: [] type: string tags: [] deprecation_message: '' security: read: None write: None thread_safety: ReadSafe category: Data serialization: can_load: true can_save: true capabilities: - Social - name: ExperienceInviteOptions.InviteUser summary: | Roblox `Class.Player.UserId|UserId` of the specific connection to invite. description: | Roblox `Class.Player.UserId|UserId` of the specific connection to invite; if not provided, the player will be prompted to pick from a list of connections. code_samples: [] type: int64 tags: [] deprecation_message: '' security: read: None write: None thread_safety: ReadSafe category: Data serialization: can_load: true can_save: true capabilities: - Social - name: ExperienceInviteOptions.LaunchData summary: | Used to set a parameter in `Class.Player:GetJoinData()` when a connection joins from the invite notification. description: | Used to set a parameter in `Class.Player:GetJoinData()` when a connection joins from the invite notification; maximum of 200 characters. See [Include launch data](../../../production/promotion/invite-prompts.md#include-launch-data) for a usage example. code_samples: [] type: string tags: [] deprecation_message: '' security: read: None write: None thread_safety: ReadSafe category: Data serialization: can_load: true can_save: true capabilities: - Social - name: ExperienceInviteOptions.PromptMessage summary: | Custom text shown on the invite prompt for the sending player. description: | Custom text shown on the invite prompt for the sending player, for example "Ask your connections to join the adventure!" for a multi-connection invite prompt, or "Invite this connection to join the adventure!" for a specific connection invite prompt. code_samples: [] type: string tags: [] deprecation_message: '' security: read: None write: None thread_safety: ReadSafe category: Data serialization: can_load: true can_save: true capabilities: - Social methods: [] events: [] callbacks: []