---
title: Custom meshes
description: External modeling is the use of a third-party modeling software to create custom meshes.
---
**Custom meshes** are 3D objects that enhance the visual appeal and uniqueness of your environment and characters. In Studio, custom meshes are represented as `Class.MeshPart` objects, and you can use them to create assets like characters, clothing, environment props, and cosmetics. To create a custom mesh, you must use a third-party modeling application, such as [Blender](https://www.blender.org) or [Maya](https://www.autodesk.com/products/maya/overview), to design and model the asset before importing the 3D object into Studio.
Many 3D assets, like characters, are made up of several meshes and are represented in Studio as a single `Class.Model`. See [Models](../../parts/models.md) for more information.
In Roblox, custom 3D assets generally fall under three types of applications:
- **Generic meshes or models** you can use for environmental props, buildings, characters, and decoration within an experience.
- **Avatar models** for users or non-player characters (NPCs).
- **Accessory models** that character models can equip and wear, like clothing and cosmetics.
If you meet certain account requirements, you can publish and sell your avatar-ready models on the Marketplace and earn a commission for each sale. For more information, see [Roblox avatars](../../avatar/index.md).
| Topic | Resources |
|---|---|
| Reference files | [Example models, project kits, and templates](../../art/modeling/project-files.md) |
| Technical specs | [.FBX export settings](../../art/modeling/export-requirements.md) [General mesh specifications](../../art/modeling/specifications.md) [Avatar specifications](../../art/characters/specifications.md) [Accessory specifications](../../art/accessories/specifications.md) [Marketplace policy](../../marketplace/marketplace-policy.md) |
| Bodies and clothing creation | [Accessories overview](../../art/accessories/index.md) [Bodies overview](../../art/characters/index.md) [Face accessory creation](../../art/characters/facial-animation/create-face-accessories.md) [Accessory Fitting Tool](../../art/accessories/accessory-fitting-tool.md) [Accessory specifications](../../art/accessories/specifications.md) [Marketplace requirements](../../marketplace/marketplace-policy.md) |
| Texturing | [Texture specifications](../../art/modeling/texture-specifications.md) [PBR textures](../../art/modeling/surface-appearance.md) |
| Rigging and skinning | [Rigging and skinning overview](../../art/modeling/rigging.md) [Basic mesh rigging](../../art/modeling/rig-a-simple-mesh.md) [Facial bone rigging](../../art/characters/facial-animation/create-basic-heads.md#rigging) [Facial bone skinning](../../art/characters/facial-animation/create-basic-heads.md#skin-face-bones) [Avatar rigging requirements](../../art/characters/specifications.md#rigging) [Automatic skinning transfer](../../art/accessories/automatic-skinning-transfer.md) |
| Facial animation and live heads | [Basic head creation](../../art/characters/facial-animation/create-basic-heads.md) [Face accessory creation](../../art/characters/facial-animation/create-face-accessories.md) [FACS pose references](../../art/characters/facial-animation/facs-poses-reference.md) |
| Testing and validation | [Calisthenics Tool](../../art/modeling/calisthenics-tool.md) [Clothing Validation Tool](../../art/accessories/validation-tool.md) |
| Publishing and Marketplace | [Upload to Marketplace](../../marketplace/publish-to-marketplace.md) [Marketplace policy](../../marketplace/marketplace-policy.md) [Fees and commissions](../../marketplace/marketplace-fees-and-commissions.md) |