# This file is automatically generated. Please don't edit it manually. # To submit a bug report on the content, see # https://devforum.roblox.com/c/bug-reports/documentation-issues/72 name: DialogChoice type: class memory_category: Instances summary: | Used to craft the further choices available to players who have started a dialog conversation with an NPC. description: | Used to craft the further choices available to players who have started a dialog conversation with an NPC. code_samples: [] inherits: - Instance descendants: [] tags: [] deprecation_message: '' properties: - name: DialogChoice.GoodbyeChoiceActive summary: | Toggles whether the goodbye option will be displayed. description: | Toggles whether the goodbye option will be displayed. If true, the dialog will display the content of `Class.DialogChoice.GoodbyeDialog` as the last option after other dialog choices. Clicking on the goodbye option will exit the dialog. code_samples: [] type: boolean tags: [] deprecation_message: '' security: read: None write: None thread_safety: ReadSafe category: Data serialization: can_load: true can_save: true capabilities: - UI - name: DialogChoice.GoodbyeDialog summary: | Sets the sentence that the dialog will show to the player when the chat ends. description: | Sets the sentence that the dialog will show to the player when the chat ends code_samples: [] type: string tags: [] deprecation_message: '' security: read: None write: None thread_safety: ReadSafe category: Data serialization: can_load: true can_save: true capabilities: - UI - name: DialogChoice.ResponseDialog summary: | Sets what the NPC will say when the player chooses this DialogChoice. description: | Sets what the NPC will say when the player chooses this DialogChoice. code_samples: [] type: string tags: [] deprecation_message: '' security: read: None write: None thread_safety: ReadSafe category: Data serialization: can_load: true can_save: true capabilities: - UI - name: DialogChoice.UserDialog summary: | Sets what the player will say when they choose this DialogChoice. description: | Sets what the player will say when they choose this DialogChoice. code_samples: [] type: string tags: [] deprecation_message: '' security: read: None write: None thread_safety: ReadSafe category: Data serialization: can_load: true can_save: true capabilities: - UI methods: [] events: [] callbacks: []