--- title: Export and Import Animations description: Part of the Roblox Build It, Play It Challenge - Island of Move. Export animations to share with other developers. prev: /education/build-it-play-it-island-of-move/go-beyond-the-challenge --- Share animations with connections and fellow developers by exporting and importing them through Studio. Animation Permission Changes You can now share animations with connections, groups, and experiences without re-uploading them. For more information, see [Asset privacy](../../projects/assets/privacy.md). ## Export animations Make sure to save your animation before exporting it. 1. In **Explorer**, expand the rig that you were animating with. It's likely that rig is named **_Dummy_**. 2. Expand **_AnimSaves_**. Then, find the name of the animation to share. 3. Right-click the animation name and select **Save to File**. This saves the animation as an `.RBXM` file on your computer, which can be shared. You can export more than one animation at a time. ## Import animations Animations saved in an `.RBXM` file can be imported into different rigs by yourself or by friends in any Roblox file. 1. Select the rig you want to use. In the **Explorer**, select **_AnimSaves_**. Check The Rig Has Previous Animations If the rig doesn't have any previous animations, it won't have an AnimSaves folder. To make that folder, in the rig, create and save a new animation. Saving an animation automatically creates the needed folder. 2. Right-click on **_AnimSaves_** and select **Insert From File**. Then, pick the `.RBXM` file with the exported animation. 3. To load the animation, in the Animation Editor (see the Plugins tab), click on **⋯**. Next, in the drop-down menu, go to **Load** and select the name of the `.RBXM` file just imported. ### Troubleshooting tips **Issue**: Animation Not Loading In the original `.RBXM` file, make sure there is a saved `Class.KeyframeSequence` object. If only a `Class.Keyframe` object was imported, try re-exporting the original animation and importing again. Make sure to export the named `Class.KeyframeSequence` and not just a keyframe object.