---
title: Material Generator
description: The Material Generator is designed to create material variants from text entries.
---
The **Material Generator** is designed to create material variants from text entries. Using it, you can type any phrase and hit **Generate** to see results within a few seconds. Once you find a satisfying result, you can instantly save it as a new custom material.
## Generate materials
To generate materials, open the **Material Generator** from Studio's **Window** ⟩ **3D** menu, or click **Generate** from the [Material](../parts/materials.md#material-widget) widget's picker popup.
With the tool's window open:
1. In the text box at the top of the window, enter keywords and then click the **Generate** button. See [Best Practices](#best-practices) for guidelines.
As follows are some example keyword combos and the approximate results. Note that every click of **Generate** yields different results, even with the exact same keywords.
"Stained Glass"
"Rainbow Pebbles Pile Matte Finish"
"Rusted Metal Charred"
"Japanese Cherry Blossom Fabric"
2. Click a generated image tile to view more options, as well as apply the material in "preview" mode to all selected parts.
3. Adjust the **Studs Per Tile** slider to interactively preview how the material's texture will appear on the selected parts. Additionally, test out the **Organic** toggle which makes materials appear less "repetitive" by randomizing the output.
Adjustment of **Studs Per Tile** value and **Organic** toggle
4. When ready, choose a **Base Material** to apply that material's [default physical properties](../parts/materials.md#default-physical-properties) to your custom material. Then click the **Save & Apply Variant** button to save the custom material to the [Material Manager](../parts/materials.md#material-manager).
## Best practices
Generating satisfying materials can be an iterative process requiring a longer list of descriptors to help focus in on the material you want. Here are some tips:
- For close-up patterns, try using terms like "close up," "top down," and "texture."
- For simpler repeating patterns, try using terms like "simple," "pattern," "symmetrical," and "flat."
- For more control, add stylistic terms like "photorealistic," "cartoon," or "hand-drawn."
- For the ability to change colors, try including terms like "grayscale" which will allow you to tint the material afterwards.