- Simplified the VFS watch setup by removing the directory type check, allowing all entries to be watched directly.
- Improved code clarity and reduced complexity in the watching mechanism for project files.
- Added a task to address the luau-lsp sourcemap generator command configuration.
- Documented a problem with the plugin not respecting two-way sync for glob ignored scripts, highlighting the need for a fix.
- Updated Cargo.toml to conditionally configure the notify dependency for macOS and other platforms.
- Improved ServeSession's VFS watch logic to filter out ignored directories based on glob patterns, optimizing resource usage and watch handle count.
- Introduced PathIgnoreRule handling to streamline directory watching, enhancing overall performance and maintainability.
- Introduced a new method `path_ignore_rules` in the Project struct to streamline the creation of PathIgnoreRule instances.
- Updated ServeSession and snapshot middleware to utilize the new method, improving code clarity and reducing duplication.
- Removed redundant PathIgnoreRule mapping from multiple locations, enhancing maintainability.
- Updated various dependencies in Cargo.lock and Cargo.toml, including aws-lc-rs, aws-lc-sys, tokio, and uuid to their latest versions.
- Refactored the memofs crate to simplify the notify dependency configuration.
- Introduced path ignore rules in ChangeProcessor and ServeSession to filter VFS events based on glob patterns, improving event handling efficiency.
- Updated CloneCommand to support multiple place IDs, allowing the creation of multi-place projects with individual project files for each place.
- Refactored the initialization logic in InitCommand to streamline project setup and ensure proper handling of project templates.
- Added a new function to fetch place names from the Roblox API, improving the user experience during project creation.
- Updated TODO.txt with a new entry for fixing the luau-lsp sourcemap generator command.
- Added a new entry in TODO.txt to remove atlas-project.mdc from shared agent rules and migrate it to manual cloning for new projects.
- Updated init.rs to include atlas-project.mdc in the project initialization process, ensuring it is created in the appropriate rules directory.
- Optimized project file prefetching with shallow folder walk and depth-limited traversal for `$path` roots, improving efficiency.
- Implemented non-recursive watching for project folders while maintaining recursive watches for `$path` roots, reducing watch handle count.
- Added `is_watch_enabled` method to VFS for querying file watching status.
- Fixed issues with prefetch path canonicalization and `walked_roots` tracking to ensure accurate path storage.
- Introduced guard tests for `INIT_FILE_PRIORITY` and `DEFAULT_PROJECT_NAMES` synchronization, along with prefetch cache integration tests for metadata retrieval.
- Added a new entry under [syncback] to optimize the syncback process, referencing previous improvements made to the serve functionality.
- This update aims to enhance the efficiency of the syncback feature in line with ongoing project enhancements.
- Introduced `is_watch_enabled` method to check the status of automatic file watching in the VFS.
- Added a new test for prefetch cache to validate metadata retrieval and error handling for walked roots and external paths.
- Updated the `watch` method in `StdBackend` for cleaner logic.
- Enhanced the `dir_init` field in `PrefetchCache` to store resolved init-file information for directories, improving prefetch operations.
- Simplified the condition for checking if a path is within the walked roots by removing unnecessary variable assignments.
- This change enhances the clarity and efficiency of the metadata retrieval process in the VFS.
- Updated the `prefetch_project_files` function to perform a shallow walk of the project folder, limiting the depth to enhance performance and avoid unnecessary recursion into specific directories.
- Improved the logic for handling $path roots, ensuring correct canonicalization and efficient traversal based on the relationship to the project folder.
- Adjusted the VFS watch setup to watch the project folder non-recursively while allowing recursive watching for $path roots, optimizing resource usage during file monitoring.
These changes enhance the accuracy and performance of file prefetching and watching in the VFS.
- Removed outdated skill section and added a new entry for multi-place clone functionality.
- Documented the ability to clone multiple place IDs, enhancing support for games with diverged places.
- Suggested dynamic generation of project files to accommodate the new cloning feature.
- Updated the `prefetch_project_files` function to canonicalize folder paths before checking if roots start with the folder, preventing false positives with relative paths.
- Enhanced the logic to skip non-existent roots early, improving efficiency during the prefetching process.
These changes enhance the accuracy and performance of the file prefetching mechanism in the VFS.
- Added VFS recording mode and optimized watch setup to reduce OS file-watch handles during `atlas serve` startup on large projects.
- Introduced PrefetchCache directory init-file resolution for faster directory handling during snapshot prefetch.
- Fixed propagation of `sync_scripts_only` to `InstanceContext` during tree freshness checks in `ServeSession`.
- Enhanced scripts-only mode to filter non-script files at various processing layers.
- Set `core.longpaths` git config during repository initialization for improved Windows long-path support.
- Added a new field `dir_init` to `PrefetchCache` to store pre-resolved init-file information for directories, allowing for efficient retrieval during prefetch operations.
- Introduced the `prefetch_dir_init` method in the `Vfs` struct to look up init-file info from the prefetch cache.
- Updated the `prefetch_project_files` function to populate the `dir_init` map based on the defined `INIT_FILE_PRIORITY`.
- Adjusted related tests to ensure proper initialization of the `dir_init` field in various scenarios.
These changes improve the performance of directory handling in the VFS by reducing the need for repeated metadata probes.
- Modified the `check_tree_freshness` method to set `sync_scripts_only` in the `InstanceContext`, ensuring that the correct synchronization behavior is applied during tree freshness checks.
- This change enhances the functionality of the `ServeSession` by allowing for more precise control over script synchronization.
- Replaced the selective watching logic with a more efficient recursive watching setup in the `ServeSession` implementation.
- Enhanced logging to include the number of recursive watches set up and the elapsed time for the setup process, providing better insights into performance.
- Removed the previous recorded paths logic to streamline the watching process.
These changes aim to optimize the VFS's directory watching capabilities and improve monitoring during the setup phase.
- Added timing measurement for the selective watching process in the `ServeSession` implementation, improving visibility into performance during directory watching.
- Updated the debug log message to include the elapsed time for better monitoring of the watching behavior.
These changes aim to provide more detailed insights into the VFS's directory watching performance.
- Modified the `watch` method in `StdBackend` to allow upgrading a non-recursive watch to a recursive one, improving flexibility in file watching.
- Added a new test to verify that a non-recursive watch can be upgraded to recursive, ensuring correct behavior in directory watching scenarios.
These changes aim to enhance the VFS's ability to manage file system events more effectively.
- Updated the `read_raw` method in `VfsInner` to ensure that the file watching behavior is only triggered when both `watch_enabled` and `watch_recursive` are true. This change enhances the control over file watching, particularly in scenarios involving nested directories.
These modifications aim to improve the efficiency and accuracy of the VFS's file watching capabilities.
- Introduced VFS recording mode and non-recursive watch support to optimize file-watching during `atlas serve` startup for large projects.
- Enhanced scripts-only mode to filter out non-script files at various processing layers.
- Configured `core.longpaths` in git during repository initialization to support long file paths on Windows.
These updates improve performance and usability for users managing large projects.
- Updated the `watch` method in `VfsBackend` to accept a `recursive` parameter, allowing for more flexible directory watching.
- Implemented a recording mode in the `Vfs` struct to track accessed paths without immediately watching them, improving performance during read operations.
- Added tests to verify the behavior of the new recording mode and ensure correct path tracking.
- Enhanced the `StdBackend` and `NoopBackend` implementations to support the updated watch functionality.
These changes aim to improve the VFS's ability to manage file system events and enhance user control over watching behavior.
- Removed outdated git configuration command from TODO.txt for clarity.
- Added a command to set the `core.longpaths` configuration in the `git_init_repo` function, improving support for long file paths in the repository initialization process.
These changes aim to streamline the TODO list and enhance the git initialization workflow.
- Fix atlas init to commit project files before adding agent submodules
- Fix scripts-only mode to include explicitly requested instances in API responses
- Updated the `InitCommand` to conditionally add and commit all changes after initializing a git repository, improving project setup efficiency.
- Modified the API service to include requested IDs in the instance retrieval process, ensuring accurate instance management.
These changes aim to streamline the initialization process and enhance the API's functionality for better user experience.
- Added a new `atlas-playtest` skill to automate quick playtesting in Roblox Studio, designed to catch runtime errors after code changes.
- Updated the `atlas-push` skill to automatically trigger the playtest after a successful push, ensuring immediate feedback on introduced errors.
- Enhanced the TODO list with detailed plans for error resolution and playtesting workflows, improving project management and user guidance.
These changes aim to streamline the development process by integrating automated testing and error handling into the workflow.
- Introduced a new `SKILL.md` file for the `atlas-push` skill, detailing the automated workflow for pushing filesystem changes into Roblox Studio, including prerequisites, workflow steps, and conflict resolution strategies.
- Implemented `git_submodule_add` and `git_config_set` functions to manage git submodules and configuration settings, enhancing the git integration within the project.
- Updated the `InitCommand` to add agent submodules in parallel, improving the efficiency of the initialization process.
These changes aim to improve user guidance for the `atlas-push` skill and streamline git submodule handling in the project.
- Updated the `audit.md` documentation to clarify the syncback process and the structure of the `FsSnapshot`.
- Revised the `atlas-api.mdc` to reflect changes in the Git metadata handling, including the introduction of a separate endpoint for fetching Git metadata.
- Improved the `atlas-dedup.mdc` to include handling for the reserved name "init" during slugification.
- Enhanced the `atlas-syncback.mdc` to document the new `SyncbackResult` structure and its integration with the syncback process.
- Updated various sections across multiple documentation files to ensure consistency and clarity regarding the project's architecture and API endpoints.
These changes aim to improve the overall understanding of the system and its components, facilitating better usage and integration.
- Bump the version of the `atlas` package from 8.4.1 to 8.5.0 in both `Cargo.toml` and `Cargo.lock`.
- Add a new entry in `CHANGELOG.md` for version 8.5.0, detailing the MCP integration features and enhancements.
- Update the version in `plugin/Version.txt` to reflect the new release.
These changes prepare the project for the upcoming release and ensure proper version tracking.
- Added MCP WebSocket server and tools for AI agent integration, enabling real-time communication with Roblox Studio.
- Optimized scripts-only mode with improved script indexing and state management, enhancing performance and reliability.
- Overhauled git integration by replacing the gix API with command-line git, improving compatibility and reducing dependencies.
- Introduced structured logging with file output and enhanced logging features for better debugging and monitoring.
- Made various CLI enhancements, sync improvements, and dependency updates to streamline project functionality.
These changes significantly enhance the project's capabilities and performance across multiple areas.
- Removed obsolete entries related to automated review features and syncback tasks to streamline project focus.
- Added a note regarding the desire to consolidate terminal usage for syncback and serving, aiming for improved efficiency in command execution.
These changes enhance clarity in the TODO list and prioritize current project objectives.
- Updated the `clap` dependency in `Cargo.toml` to include the "env" feature for improved command-line argument handling.
- Introduced a new `roblox_api` module to encapsulate Roblox API interactions, including authentication and asset downloading.
- Refactored the `CloneCommand` and `StudioCommand` to utilize the new `roblox_api` functions for fetching experience names and universe IDs, enhancing code clarity and reducing duplication.
- Removed obsolete functions related to Roblox API calls from the CLI commands, streamlining the codebase.
- Added error handling for authentication failures, ensuring better user feedback when required credentials are missing.
These changes aim to improve the overall structure and functionality of the CLI while enhancing the integration with the Roblox API.
- Deleted outdated entries related to syncback, path canonicalization, and git metadata fetching from the TODO list.
- This cleanup aims to enhance clarity and prioritize current project objectives, ensuring the team can focus on relevant tasks.
- Introduced a new `onSyncbackCommand` option in `McpStream` to handle syncback requests.
- Implemented the `handle_mcp_syncback` function in the API to process syncback requests, including validation and logging.
- Updated the `run_live_syncback` function to return statistics on added and removed files during the syncback process.
- Enhanced the MCP tools list to include the new syncback tool, with corresponding documentation added.
These changes aim to facilitate a complete syncback of the Roblox Studio state to the filesystem, improving project management capabilities.
- Eliminated the `canonicalize` method from the `VfsBackend` trait and its implementations in `InMemoryFs`, `NoopBackend`, and `StdBackend`, simplifying the interface and reducing complexity.
- Updated various parts of the codebase to remove references to canonicalization, including tests and prefetch cache handling, ensuring consistency across the project.
- Adjusted logging and comments to reflect the removal of path normalization logic, enhancing clarity and maintainability.
These changes aim to streamline the VFS implementation by focusing on core functionalities without the overhead of path canonicalization.
- Replaced the previous implementation of tracking changes with a more efficient approach using `git status` and `git diff`, reducing the number of command calls and enhancing performance.
- Consolidated the handling of tracked and untracked files, improving code readability and maintainability.
- Updated logging to provide more detailed timing information for git operations, aiding in performance monitoring.
These changes aim to streamline git interactions and enhance the overall efficiency of the git module.
- Replaced the use of the gix API with direct command-line calls to `git` for retrieving the repository root and current HEAD commit SHA, improving compatibility and reducing dependency on the gix library.
- Updated the `git_changed_files_impl` function to use command-line `git diff` and `git ls-files` for tracking changes, enhancing performance and flexibility in detecting file modifications.
- Improved error handling and logging for git operations, ensuring better feedback during execution.
These changes aim to streamline git interactions and enhance the overall efficiency of the git module.
- Changed the logging initialization to enable target logging, improving the detail and context of log messages. This adjustment enhances the overall logging output, making it more informative for debugging and monitoring purposes.
- Introduced a constant to enable or disable periodic tree reconciliation after VFS events, addressing a persistent drift bug that caused infinite re-snapshot loops on large projects.
- Updated the `ChangeProcessor` to conditionally execute tree reconciliation based on the new constant, improving performance during file modifications.
- Enhanced the git module by adding new functions for shallow cloning and checking if files are staged, streamlining git operations.
- Refactored the `InitCommand` to utilize the new git functions for repository initialization and cloning, improving clarity and reducing redundancy.
These changes aim to optimize file change handling and enhance git integration within the project.
- Conducted a complete audit of the git module to leverage the gix API for improved performance, aiming for significant speedups in git operations.
- Updated the `git_changed_files_impl` function to accept project prefixes as a vector of strings, enhancing the flexibility of change detection.
- Made the `collect_path_roots` function public to allow external access for collecting project directory paths.
These changes aim to optimize git operations and improve the overall efficiency of path handling in the project.
- Removed the direct initialization of the Project within the ServeCommand's run method, replacing it with a more streamlined session management approach using ServeSession.
- Enhanced error handling by creating a new Vfs instance with error tracking for each session, ensuring better management of critical errors during server operation.
- Improved the overall flow of the run method by reducing redundancy in session creation and enhancing clarity.
These changes aim to optimize the server's session handling and improve error management during execution.