- Replaced the legacy .json5 project file with a new .json format for `plugin.project.json`.
- Updated `build.rs` to prioritize the new .json format while maintaining backward compatibility with .json5.
- Made adjustments to the Confirming.lua file to enhance UI consistency.
- Improved metadata handling in snapshot middleware to support both modern and legacy file extensions.
- Updated attribute prefixes to use REF_PATH_ATTRIBUTE_PREFIX for path-based references.
- Enhanced PatchApplyContext and related functions to support path-based linking, falling back to ID-based references when necessary.
- Implemented cleanup for legacy attributes to ensure they do not persist in the live game.
- Improved error handling and logging for reference resolution processes.
- Introduced REF_EXTERNAL_ATTRIBUTE_PREFIX for attributes pointing to external instances.
- Enhanced PatchApplyContext to track external references and apply them during patch application.
- Implemented get_instance_by_path method in RojoTree for resolving paths to external instances.
- Updated collect_referents function to handle external references and preserve their paths during syncback.
- Refactored link_referents to include external reference handling in the linking process.
- Added `encode_path_name` and `decode_path_name` functions to handle encoding and decoding of invalid characters.
- Updated `SyncbackRules` to include an option for encoding Windows-invalid characters during syncback.
- Modified `name_for_inst` to conditionally encode invalid characters based on the new option.
- Adjusted `ServeSession` and `InstanceContext` to support the new encoding feature.
- Updated tests and snapshots to reflect changes in encoding behavior.