- Added logic to create a placeholder node when an ancestor object is missing from both instanceMap and patch.added, allowing the ancestry chain to maintain integrity during rapid changes.
- Improved logging to provide context when a placeholder node is created, enhancing debugging capabilities.
- Introduced a new CI pipeline documentation file outlining steps for auto-fixing formatting, running linters, building, and testing.
- Documented the Rojo syncback architecture, detailing improvements to prevent duplicate file creation and format mismatches.
- Updated syncback logic to ensure existing instances are updated instead of creating duplicates, enhancing project file management.
- Added tests for encoding instances and handling nested children to improve reliability in syncback operations.
- Updated the `ServeSession` to implement logic for pulling instances that exist in Studio but not in Rojo's filesystem, creating appropriate files during sync confirmation.
- Introduced a new `encodeInstance` function to serialize Studio instances for transmission, supporting all instance types.
- Modified the `PatchTree` to allow explicit user selection for push/pull/skip actions, enhancing user control during sync operations.
- Added tests for the new encoding functionality and updated existing tests to ensure proper behavior with the new syncback logic.
- Restructured property change checks in PatchTree.build to enhance clarity and maintainability.
- Updated applyPatch to improve the handling of instance retrieval logic for removed instances.
- Simplified the findDuplicateNames function in diff.lua for better readability and consistency in handling duplicate names.
- Introduced a new configuration for ignored class names in Config.lua to streamline the sync process by skipping instances that are auto-created by Roblox, such as TouchTransmitter and Camera.
- Updated PatchTree, applyPatch, and diff functions to utilize this configuration, enhancing efficiency by preventing unnecessary processing of these instances.
- Modified the logic in PatchTree.build and applyPatch functions to skip instances of ClassName "TouchTransmitter", which are auto-created by Roblox for touch events.
- This change enhances the efficiency of patch applications by preventing unnecessary processing of these instances.
- Added logic in PatchTree.build and applyPatch functions to skip instances of ClassName "TouchInterest", which are auto-created by Roblox for touch events.
- This change improves the handling of patch applications by preventing unnecessary processing of these instances.
When building the tree, I've implemented a few improvements:
- We no longer traverse the full ancestry for every leaf node- we exit
early when we find a node that already exists
- We no longer search the entire tree to see if a node id exists before
creating one with that id, we just check if is in the map
- Reconciler now has precommit and postcommit hooks for patch applying
- This is used to compute a patch tree snapshot precommit and update the
tree metadata postcommit
- PatchVisualizer can now display Removes that happened during sync
- It was previously missing because the removed objects no longer
existed so it couldn't get any info on them (This is resolved because
the info is gotten in precommit, before the instance was removed)
- PatchVisualizer now shows Old and New values instead of just Incoming
during sync
- (Still displays Current and Incoming during confirmation)
- This is much more useful, since you now see what the changes were and
not just which things were changed
- PatchVisualizer displays clarifying message when initial sync has no
changes instead of just showing a blank box
- Objects in the tree UI no longer get stuck expanded when the next
patch has the same instance but different info on it
- Objects in the tree UI correctly become selectable after their
instance is added and unclickable when removed during sync