- Finalized the transition from a duplicate-name blacklist system to a comprehensive 3-pass matching algorithm for both syncback and forward operations, enhancing the handling of ambiguous paths.
- Integrated a new `matching.lua` module to facilitate instance matching during hydration, utilizing unique name matching, class name narrowing, and structural fingerprinting.
- Updated various components, including `ChangeBatcher`, `Reconciler`, and `snapshot` modules, to leverage the new matching logic, ensuring robust file management and improved performance.
- Removed legacy duplicate handling code and streamlined the encoding process for instances with duplicate names.
These changes significantly enhance the clarity and efficiency of file operations, paving the way for improved project management and user experience.
- Introduced a comprehensive audit guide for the production-grade sync feature, detailing the evaluation criteria for round-trip identity and code quality.
- Added a new plan for auditing the two-way sync Ref property feature, outlining specific tasks and expected behaviors.
- Updated `ServeSession.lua` to include the instance map in patch updates, ensuring accurate property encoding.
- Enhanced `encodeInstance.lua` to prevent encoding Ref properties during instance addition, delegating this to the patch update process.
- Implemented regression tests to highlight known limitations in Ref handling, ensuring better coverage and identification of existing bugs.
These changes improve the clarity of the sync feature's audit process and strengthen the handling of Ref properties in the system.
- Added support for encoding the RunContext property in the Script class to determine file suffixes (.server.luau, .client.luau, .plugin.luau, .legacy.luau).
- Updated the Confirming.lua file to improve UI consistency in the confirmation message display.
- Modified snapshot middleware and syncback logic to accommodate new file extensions and ensure proper handling of plugin scripts.
- Refactored tests to align with the new naming conventions for script suffixes and improved path uniqueness checks.
- Introduced a new configuration option `ignore_hidden_services` in `SyncbackRules` to allow filtering of internal services during syncback.
- Added a constant `VISIBLE_SERVICES` to define which services are considered visible and should be included when the filtering option is enabled.
- Implemented the `strip_hidden_services` function to remove non-visible services from the syncback process.
- Updated the syncback loop to apply the filtering logic based on the new configuration option.
- Enhanced path uniqueness checks by pre-computing duplicate sibling information for improved performance in the syncback process.
- Updated attribute prefixes to use REF_PATH_ATTRIBUTE_PREFIX for path-based references.
- Enhanced PatchApplyContext and related functions to support path-based linking, falling back to ID-based references when necessary.
- Implemented cleanup for legacy attributes to ensure they do not persist in the live game.
- Improved error handling and logging for reference resolution processes.
- Introduced REF_EXTERNAL_ATTRIBUTE_PREFIX for attributes pointing to external instances.
- Enhanced PatchApplyContext to track external references and apply them during patch application.
- Implemented get_instance_by_path method in RojoTree for resolving paths to external instances.
- Updated collect_referents function to handle external references and preserve their paths during syncback.
- Refactored link_referents to include external reference handling in the linking process.