- Updated the logic to prevent showing a notification when the app disconnects, ensuring that Studio does not switch focus to the viewport during this event.
- Add "Always" option to confirmationBehavior setting
- Route WebSocket patches through the confirmation callback
- Fix UI not transitioning back to Connected after confirming ongoing patches
- Fix DomLabel Flipper motor cleanup on unmount to prevent errors
- Adjusted the layout of the reject button in ConfirmingPage for improved UI consistency.
- Updated multiple snapshot files to include the new syncSourceOnly flag, enhancing the server's sync capabilities in tests.
- Added support for a new sync mode in ServeSession that filters property changes to only include the Source property when the server indicates it is in source-only mode.
- Updated ChangeBatcher to handle the new syncSourceOnly parameter, ensuring that only relevant property changes are processed based on the server's capabilities.
- Enhanced API response to include sync_source_only flag, indicating the server's sync capabilities.
- Adjusted related functions to accommodate the new sync logic, improving data synchronization efficiency.
- Changed the layout order of the reject button in the ConfirmingPage to improve UI consistency.
- Added error handling for file operations in the change processor, logging errors when file removal or writing fails, enhancing robustness and debuggability.
- Introduced a new 'Warning' style in the theme for buttons, enhancing visual feedback for destructive actions.
- Updated the ConfirmingPage to include a reject confirmation dialog, allowing users to confirm their decision before rejecting changes.
- Adjusted button styles in the confirmation dialog to reflect the new warning theming, improving consistency and user experience.
When enabled, the `baseurl` of the session is written to
`workspace:SetAttribute("__Rojo_ConnectionUrl")` so that the test server
can connect to that session automatically.
This works for Play Solo and Local Test Server. It is marked
experimental for now (and disabled by default) since connecting during a
playtest session is... not polished. Rojo may overwrite things and cause
headaches. Further work can be done later.
If the sync lock is claimed in Team Create, the user cannot sync.
Therefore, a sync reminder notification is unhelpful as it is calling to
an invalid action.
Because Roact will destroy and recreate a plugin widget if it unmounts
and remounts, Studio will complain about making a new widget with the
same ID as the old one.
The simplest solution is to just use GUIDs so we never have to worry
about this again. The ID is used internally for storing the widget's
dock state and other internal details, so we don't want *all* our
widgets to use GUIDs, only the ephemeral popup ones.
- Reconciler now has precommit and postcommit hooks for patch applying
- This is used to compute a patch tree snapshot precommit and update the
tree metadata postcommit
- PatchVisualizer can now display Removes that happened during sync
- It was previously missing because the removed objects no longer
existed so it couldn't get any info on them (This is resolved because
the info is gotten in precommit, before the instance was removed)
- PatchVisualizer now shows Old and New values instead of just Incoming
during sync
- (Still displays Current and Incoming during confirmation)
- This is much more useful, since you now see what the changes were and
not just which things were changed
- PatchVisualizer displays clarifying message when initial sync has no
changes instead of just showing a blank box
- Objects in the tree UI no longer get stuck expanded when the next
patch has the same instance but different info on it
- Objects in the tree UI correctly become selectable after their
instance is added and unclickable when removed during sync