- Added a new `atlas-playtest` skill to automate quick playtesting in Roblox Studio, designed to catch runtime errors after code changes.
- Updated the `atlas-push` skill to automatically trigger the playtest after a successful push, ensuring immediate feedback on introduced errors.
- Enhanced the TODO list with detailed plans for error resolution and playtesting workflows, improving project management and user guidance.
These changes aim to streamline the development process by integrating automated testing and error handling into the workflow.
- Introduced a new `SKILL.md` file for the `atlas-push` skill, detailing the automated workflow for pushing filesystem changes into Roblox Studio, including prerequisites, workflow steps, and conflict resolution strategies.
- Implemented `git_submodule_add` and `git_config_set` functions to manage git submodules and configuration settings, enhancing the git integration within the project.
- Updated the `InitCommand` to add agent submodules in parallel, improving the efficiency of the initialization process.
These changes aim to improve user guidance for the `atlas-push` skill and streamline git submodule handling in the project.